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The Breaking of Gavar IC Thread: Chapter 1: The Search for Helmdos
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<blockquote data-quote="Kamard" data-source="post: 539991" data-attributes="member: 2551"><p>The rats speak.</p><p></p><p>"There are four who Are Not. One is in this room. Three more sit in another room, found at the end of a tunnel. The ones who are not are the ones who took the human you seek, and that human is with five others in the room with the shiny stone door. All within that room are weak like newborn litter mates."</p><p></p><p>"The four who are not look like men. They do not smell like men. Not to us."</p><p></p><p>"Their hides. They can look like whatever they wish to."</p><p></p><p></p><p>OOC- I just had some things I wanted to mention about rules I use.</p><p></p><p>For critical hits, I do all the numbers and modifiers, come up with the total, then multiply that by its crit multiplier. I don't roll any extra dice or anything like. So for a battleaxe, rather than roll 3d8, I just roll the d8 and multiply it by 3.</p><p></p><p>As for enchanted weapons and armour, in my games a weapon can a) have a cool enhancement without a +. Thus a longsword can be a flaming longsword without being a +1 flaming longsword, and b) can have charges. So you could find a +1 longsword that has 10 charges, and you must spend one to activate the bonus.</p></blockquote><p></p>
[QUOTE="Kamard, post: 539991, member: 2551"] The rats speak. "There are four who Are Not. One is in this room. Three more sit in another room, found at the end of a tunnel. The ones who are not are the ones who took the human you seek, and that human is with five others in the room with the shiny stone door. All within that room are weak like newborn litter mates." "The four who are not look like men. They do not smell like men. Not to us." "Their hides. They can look like whatever they wish to." OOC- I just had some things I wanted to mention about rules I use. For critical hits, I do all the numbers and modifiers, come up with the total, then multiply that by its crit multiplier. I don't roll any extra dice or anything like. So for a battleaxe, rather than roll 3d8, I just roll the d8 and multiply it by 3. As for enchanted weapons and armour, in my games a weapon can a) have a cool enhancement without a +. Thus a longsword can be a flaming longsword without being a +1 flaming longsword, and b) can have charges. So you could find a +1 longsword that has 10 charges, and you must spend one to activate the bonus. [/QUOTE]
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