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General Tabletop Discussion
*Dungeons & Dragons
The Brilliance of the Original Gygaxian Multiverse
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<blockquote data-quote="Mort" data-source="post: 8004399" data-attributes="member: 762"><p>I wonder if we've lost it or if people are just hesitant to mix systems/genres like they used to (or at least my groups used to). One of my fondest memories was of a campaign where I transitioned a group from Heroes Unlimited to D&D (2e) and back seamlessly several times - superheroes in D&D in Greyhawk was a fun/hilarious concept. I wonder if people would be as ready to accept such jumps today (even though the actual # of types of games is hugely more robust/available). </p><p></p><p>I've actually heard people say that they don't like gaming so much as they like 5e D&D (a statement that blew my mind).</p><p></p><p>I wonder if that's part of it really. The planes, weird as they are, are "still D&D" (I put that in quotes because I'm not stating as fact that they are, but that they are presented as such) Whereas throwing stuff in from other sources may get the dreaded "not D&D" label that some people seem so hesitant to embrace. Granted, that doesn't really apply jumping between "D&D worlds" but then I haven't actually seen much hesitation in doing THAT.</p><p></p><p>Sorry, some rambling thoughts hopefully somewhere near on topic.</p></blockquote><p></p>
[QUOTE="Mort, post: 8004399, member: 762"] I wonder if we've lost it or if people are just hesitant to mix systems/genres like they used to (or at least my groups used to). One of my fondest memories was of a campaign where I transitioned a group from Heroes Unlimited to D&D (2e) and back seamlessly several times - superheroes in D&D in Greyhawk was a fun/hilarious concept. I wonder if people would be as ready to accept such jumps today (even though the actual # of types of games is hugely more robust/available). I've actually heard people say that they don't like gaming so much as they like 5e D&D (a statement that blew my mind). I wonder if that's part of it really. The planes, weird as they are, are "still D&D" (I put that in quotes because I'm not stating as fact that they are, but that they are presented as such) Whereas throwing stuff in from other sources may get the dreaded "not D&D" label that some people seem so hesitant to embrace. Granted, that doesn't really apply jumping between "D&D worlds" but then I haven't actually seen much hesitation in doing THAT. Sorry, some rambling thoughts hopefully somewhere near on topic. [/QUOTE]
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