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General Tabletop Discussion
*Dungeons & Dragons
The Brilliance of the Original Gygaxian Multiverse
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<blockquote data-quote="Snarf Zagyg" data-source="post: 8004502" data-attributes="member: 7023840"><p><em>The Prime Material Plane (or Physical Plane) houses the universe and all of its parallels.</em> </p><p></p><p><em>In the Prime Material Plane are countless suns, planets, galaxies, universes. So too there are endless parallel worlds. </em></p><p><em></em></p><p><em>For those of you who haven't really thought about it, the so-called planes are your ticket to creativity, and I mean that with a capital C! Everything can be absolutely different, save for those common denominators necessary to the existence of the player characters coming to the plane. Movement and scale can be different; so can combat and morale. Creatures can have more or different attributes. As long as the player characters can somehow relate to it all, then it will work. This is not to say that you are expected to actually make each and every plane a totally new experience - an impossibly tall order. It does mean that you can put your imagination to work on devising a single extraordinary plane. For the rest, simply use AD&D with minor quirks, petty differences, and so forth. If your players wish to spend most of their time visiting other planes (and this could come to pass after a year or more of play) then you will be hard pressed unless you rely upon other game systems to fill the gaps.</em></p><p></p><p></p><p>Yeah, that's just not correct. I mean, you can have your opinion, and that's great, but it has nothing to do with the Gygaxian multiverse.</p><p></p><p> Anyway, "worlds," "realms," and "planes" are used interchangeably for the infinite number of places within the Prime Material Plane.</p></blockquote><p></p>
[QUOTE="Snarf Zagyg, post: 8004502, member: 7023840"] [I]The Prime Material Plane (or Physical Plane) houses the universe and all of its parallels.[/I] [I]In the Prime Material Plane are countless suns, planets, galaxies, universes. So too there are endless parallel worlds. For those of you who haven't really thought about it, the so-called planes are your ticket to creativity, and I mean that with a capital C! Everything can be absolutely different, save for those common denominators necessary to the existence of the player characters coming to the plane. Movement and scale can be different; so can combat and morale. Creatures can have more or different attributes. As long as the player characters can somehow relate to it all, then it will work. This is not to say that you are expected to actually make each and every plane a totally new experience - an impossibly tall order. It does mean that you can put your imagination to work on devising a single extraordinary plane. For the rest, simply use AD&D with minor quirks, petty differences, and so forth. If your players wish to spend most of their time visiting other planes (and this could come to pass after a year or more of play) then you will be hard pressed unless you rely upon other game systems to fill the gaps.[/I] Yeah, that's just not correct. I mean, you can have your opinion, and that's great, but it has nothing to do with the Gygaxian multiverse. Anyway, "worlds," "realms," and "planes" are used interchangeably for the infinite number of places within the Prime Material Plane. [/QUOTE]
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