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The bring back Birthright thread!
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<blockquote data-quote="ecliptic" data-source="post: 1657385" data-attributes="member: 19737"><p>Then it is still unbalanced. You can have level 1 character running around with a really powerful bloodline and no mechanical aspects to balance it. You will have people go "okay I want a bloodline!" blah minor bloodline, I'll continue </p><p>with my fighter class. Theres no reason for them to level up in the class when the person who luckily got the major bloodline would be much more powerful at 20th than someone in the same class with a minor bloodline.</p><p></p><p></p><p></p><p>They gave up their time? Cry me a river. I have seen the little fiasco over there. It was nothing but argueing. You had one side who wants to actually update the rules and balance them. Another side who wanted to keep it how it was. Now I see who probably actually won. Doesn't suprise me. You guys have been running out the people that want balance and change over the course of many months.</p><p></p><p></p><p></p><p>Rule 1 to balancing anything is never use a roleplaying aspect to balance a mechanic aspect.</p></blockquote><p></p>
[QUOTE="ecliptic, post: 1657385, member: 19737"] Then it is still unbalanced. You can have level 1 character running around with a really powerful bloodline and no mechanical aspects to balance it. You will have people go "okay I want a bloodline!" blah minor bloodline, I'll continue with my fighter class. Theres no reason for them to level up in the class when the person who luckily got the major bloodline would be much more powerful at 20th than someone in the same class with a minor bloodline. They gave up their time? Cry me a river. I have seen the little fiasco over there. It was nothing but argueing. You had one side who wants to actually update the rules and balance them. Another side who wanted to keep it how it was. Now I see who probably actually won. Doesn't suprise me. You guys have been running out the people that want balance and change over the course of many months. Rule 1 to balancing anything is never use a roleplaying aspect to balance a mechanic aspect. [/QUOTE]
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