Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Brutal Elite
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mesh Hong" data-source="post: 5207429" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">As an option for occasional elite brutes this could be interesting. But I think the mechanic used will actually make the brute less effective in combat. The advantage of making two attacks over one is that it averages the rolls a little and makes the creature more likely to hit and do <em>some damage</em> (or provide a full hit / partial hit / miss system) with your system the creature either hits or misses.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">A system that I like to use is the plain old 2 standard basic attacks but add in extra damage or an effect if both attacks hit. This can give you the spike damage you are looking for without increasing the chance of no damage at all.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Here is an example from a level 28 elite brute I recently used:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/bm.gif" class="smilie" loading="lazy" alt=":bmelee:" title="Basic Melee :bmelee:" data-shortname=":bmelee:" /> <strong>Sword Chop</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Attack +31 vs. AC; 4d10+11 damage (crit 6d12+51 damage)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><img src="http://www.enworld.org/forum/images/smilies/m.gif" class="smilie" loading="lazy" alt=":melee:" title="Melee :melee:" data-shortname=":melee:" /> <strong>Double Chop</strong> (Standard; at-will)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Punisher makes 2 Sword Chop attacks; if both attacks hit the same target the target is also knocked prone and weakened (save ends)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">This reminds me of another aspect you can add to brutes to make them potentially more fearsome, critical hit damage. If every brute does more damage on a crit the players will learn to give them a little more respect.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Anyway these are just my opinions.</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 5207429, member: 73463"] [FONT=Verdana][COLOR=white]As an option for occasional elite brutes this could be interesting. But I think the mechanic used will actually make the brute less effective in combat. The advantage of making two attacks over one is that it averages the rolls a little and makes the creature more likely to hit and do [I]some damage[/I] (or provide a full hit / partial hit / miss system) with your system the creature either hits or misses.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]A system that I like to use is the plain old 2 standard basic attacks but add in extra damage or an effect if both attacks hit. This can give you the spike damage you are looking for without increasing the chance of no damage at all.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Here is an example from a level 28 elite brute I recently used:[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:bmelee: [B]Sword Chop[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Attack +31 vs. AC; 4d10+11 damage (crit 6d12+51 damage)[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]:melee: [B]Double Chop[/B] (Standard; at-will)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Punisher makes 2 Sword Chop attacks; if both attacks hit the same target the target is also knocked prone and weakened (save ends)[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This reminds me of another aspect you can add to brutes to make them potentially more fearsome, critical hit damage. If every brute does more damage on a crit the players will learn to give them a little more respect.[/COLOR][/FONT] [FONT=Verdana][COLOR=white] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]Anyway these are just my opinions.[/COLOR][/FONT] [COLOR=white][/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Brutal Elite
Top