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<blockquote data-quote="AbdulAlhazred" data-source="post: 4905857" data-attributes="member: 82106"><p>Not really. That just opens up a whole additional chapter of tactics nerfing. Really this is why I don't like lunge all that much either. The less constraints there are on what you can do, the less you need to bother to think about tactics. Lunge pretty much obsoletes several powers, the most obvious being the rogue's Deft Strike, which is a really nice advantage that rogues have currently. </p><p></p><p>If you want an argument as to why the bubble exists then it is easy to do.</p><p></p><p>Charging involves hurling yourself into the target at a pretty good clip in order to both create an opportunity to land a blow quickly and blow by the opponent's defense. Notice it is a basic attack, you don't get to do anything fancy because you don't have time, you're just slamming into the guy and beating at him.</p><p></p><p>Moving up carefully to attack someone takes time. You approach and employ your weapon in the most advantageous fashion, feinting, parrying, trying to get past his defenses and land that nasty blow. You get to use all your training to best advantage and it takes both your move and standard actions because its time consuming. </p><p></p><p>This proposed lunge simply falls in between, you don't have the room to get up the momentum to blow through the enemy's defenses, nor do you have the time to approach carefully and employ any kind of strategy. In any realistic sense if you are down on your butt the first thing you want to do is get up and reestablish your footing and defense. You don't rush in unbalanced, you take a couple of seconds to get up, collect yourself, and then figure out what to do next. Someone with specialized training can jump up and then move in to attack pretty quickly, like a rogue with Deft Strike, but it isn't a simple routine maneuver that anyone can perform successfully. </p><p></p><p>If you actually watch people fighting, say martial arts or armed combat ala SCA style, what you will pretty much see is exactly that, when someone is thrown, tripped, knocked back, etc. it isn't the combatant getting that treatment who is going to likely get the next significant action. More likely the attacker is going to quickly try to exploit the situation or else put a small distance between themselves and the down opponent and wait for them to engage again. These are tactics that are intended to wear down the enemy, seize control of the pace of the fight, and possibly create an opening for a decisive attack.</p><p></p><p>I think within the limits of turn based combat the existing rules capture that reasonably well. I don't think having lunge makes things more realistic, nor do I think it improves the game of combat.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4905857, member: 82106"] Not really. That just opens up a whole additional chapter of tactics nerfing. Really this is why I don't like lunge all that much either. The less constraints there are on what you can do, the less you need to bother to think about tactics. Lunge pretty much obsoletes several powers, the most obvious being the rogue's Deft Strike, which is a really nice advantage that rogues have currently. If you want an argument as to why the bubble exists then it is easy to do. Charging involves hurling yourself into the target at a pretty good clip in order to both create an opportunity to land a blow quickly and blow by the opponent's defense. Notice it is a basic attack, you don't get to do anything fancy because you don't have time, you're just slamming into the guy and beating at him. Moving up carefully to attack someone takes time. You approach and employ your weapon in the most advantageous fashion, feinting, parrying, trying to get past his defenses and land that nasty blow. You get to use all your training to best advantage and it takes both your move and standard actions because its time consuming. This proposed lunge simply falls in between, you don't have the room to get up the momentum to blow through the enemy's defenses, nor do you have the time to approach carefully and employ any kind of strategy. In any realistic sense if you are down on your butt the first thing you want to do is get up and reestablish your footing and defense. You don't rush in unbalanced, you take a couple of seconds to get up, collect yourself, and then figure out what to do next. Someone with specialized training can jump up and then move in to attack pretty quickly, like a rogue with Deft Strike, but it isn't a simple routine maneuver that anyone can perform successfully. If you actually watch people fighting, say martial arts or armed combat ala SCA style, what you will pretty much see is exactly that, when someone is thrown, tripped, knocked back, etc. it isn't the combatant getting that treatment who is going to likely get the next significant action. More likely the attacker is going to quickly try to exploit the situation or else put a small distance between themselves and the down opponent and wait for them to engage again. These are tactics that are intended to wear down the enemy, seize control of the pace of the fight, and possibly create an opening for a decisive attack. I think within the limits of turn based combat the existing rules capture that reasonably well. I don't think having lunge makes things more realistic, nor do I think it improves the game of combat. [/QUOTE]
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