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<blockquote data-quote="RCanine" data-source="post: 4906123" data-attributes="member: 85040"><p>Easy: the momentum of the charge is part of what makes the attack dangerous. You're basically throwing yourself at your opponent, probably roaring a battle cry, and part of defending against a charge is also absorbing the weight of the attacker. IMHO, this should be emphasized: I would house rule that if you hit with a bull rush, you can drop prone as a free action and pull your opponent prone as well.</p><p></p><p>That said, in fencing, a long lunge is a risky maneuver, because it puts you off balance and makes it more difficult to defend yourself. My issue with the "lunge" is that there's no penalty to it. I wouldn't mind it as a house rule, but if added I think it should come with a penalty: probably either grant combat advantage or a -2 to all defenses (i.e. where CA would stack). That way you're not getting a free lunge, you're giving up a little defense to get a little range.</p><p></p><p>Also no one seems to mention how unbalancing this is for defenders to have. Being able to keep away from a fighter or warden when you're marked by them is a huge benefit, and "The Bubble" is the key way of defeating it. Allowing the prone fighter or warden to easily beat the bubble means you're basically stuck pounding on them again, which is not what the monster wants to do. The -2 penalty to attack isn't that big of a deal when attacking something squishy, but extra the pounding you take by making it easier for the fighter to get adjacent is a big deal, and *that* is what makes the lunge unbalanced.</p></blockquote><p></p>
[QUOTE="RCanine, post: 4906123, member: 85040"] Easy: the momentum of the charge is part of what makes the attack dangerous. You're basically throwing yourself at your opponent, probably roaring a battle cry, and part of defending against a charge is also absorbing the weight of the attacker. IMHO, this should be emphasized: I would house rule that if you hit with a bull rush, you can drop prone as a free action and pull your opponent prone as well. That said, in fencing, a long lunge is a risky maneuver, because it puts you off balance and makes it more difficult to defend yourself. My issue with the "lunge" is that there's no penalty to it. I wouldn't mind it as a house rule, but if added I think it should come with a penalty: probably either grant combat advantage or a -2 to all defenses (i.e. where CA would stack). That way you're not getting a free lunge, you're giving up a little defense to get a little range. Also no one seems to mention how unbalancing this is for defenders to have. Being able to keep away from a fighter or warden when you're marked by them is a huge benefit, and "The Bubble" is the key way of defeating it. Allowing the prone fighter or warden to easily beat the bubble means you're basically stuck pounding on them again, which is not what the monster wants to do. The -2 penalty to attack isn't that big of a deal when attacking something squishy, but extra the pounding you take by making it easier for the fighter to get adjacent is a big deal, and *that* is what makes the lunge unbalanced. [/QUOTE]
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