Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The "Bubble"
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 4908577" data-attributes="member: 82106"><p>I just look at it as wanting to have a variety of useful tactics people can employ. There are plenty of ways to describe the bubble situation that are reasonable and provide perfectly good fluff. Eliminating it seems to me to be just a reaction of players to an unfavorable situations "wah, that's unfair". </p><p></p><p>And I don't really buy the argument that allowing lunge doesn't do away with the disadvantage. For some characters it will not totally mitigate it, but for most decent melee character builds they won't be seriously (if at all) impeded by a requirement to make an MBA. If an MBA was all that lousy an option then charging would be a crap tactic and it obviously isn't. Its a perfectly good tactic even if you aren't well optimized for it. In fact for characters who's melee attacks are using secondary stats an MBA with Melee Training is <strong>better</strong> than using a power. Granted you're denying your opponent a +1 to hit, which not nothing, but its only half a standard situational bonus. </p><p></p><p>Given that 90% of the time the "bubbled" character already has some sort of option it just seems like nothing but a tactics flattening exercise to get rid of it. Honestly in 6 plus levels of play with our latest group I haven't even seen this come up. Defenders are most always better off sticking to the enemy and while there have been situations where it could have been attempted the enemy always had some decent option. PCs really don't get knocked prone all that often either, and again, they seem to always have options in a real melee.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 4908577, member: 82106"] I just look at it as wanting to have a variety of useful tactics people can employ. There are plenty of ways to describe the bubble situation that are reasonable and provide perfectly good fluff. Eliminating it seems to me to be just a reaction of players to an unfavorable situations "wah, that's unfair". And I don't really buy the argument that allowing lunge doesn't do away with the disadvantage. For some characters it will not totally mitigate it, but for most decent melee character builds they won't be seriously (if at all) impeded by a requirement to make an MBA. If an MBA was all that lousy an option then charging would be a crap tactic and it obviously isn't. Its a perfectly good tactic even if you aren't well optimized for it. In fact for characters who's melee attacks are using secondary stats an MBA with Melee Training is [b]better[/b] than using a power. Granted you're denying your opponent a +1 to hit, which not nothing, but its only half a standard situational bonus. Given that 90% of the time the "bubbled" character already has some sort of option it just seems like nothing but a tactics flattening exercise to get rid of it. Honestly in 6 plus levels of play with our latest group I haven't even seen this come up. Defenders are most always better off sticking to the enemy and while there have been situations where it could have been attempted the enemy always had some decent option. PCs really don't get knocked prone all that often either, and again, they seem to always have options in a real melee. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The "Bubble"
Top