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<blockquote data-quote="TaranTheWanderer" data-source="post: 8968806" data-attributes="member: 15882"><p>5e loves its conditions. Start with a base 'shapeshifted template' that does 1d4 or 1d6 claw damage with flat hp hit points and AC based on druid level and starts at medium and adjust it based on conditions. (which, admittedly, was kind of what mellord has done)</p><p></p><p>Small: +4 stealth(or advantage stealth), 1hp/level max, 1hp claw damage</p><p>Large: Double carrying capacity, +increase all damage dice by one step, increase size to large, add +?HP</p><p>Deadly: Multi-attack: add bite 2d6</p><p>Extraordinary movement: Add 1 extra movement type: burrow, swim, flight, climb</p><p>Perceptive: Darkvision 120, advantage to perception</p><p></p><p>etc...</p><p></p><p>You either unlock a 'condition' at specific levels or you have points to spend each time you shapeshift where some conditions cost more or use spell slots to activate those conditions for as long as you are shapeshifted. Maybe some conditions require higher level slots which builds in the levelling. Flight might require a 3rd level slot. </p><p></p><p>So a mouse is small and perceptive, extraordinary movement (climb)</p><p>A bear is large deadly and extraordinary movement(climb)</p><p>an eagle is small and perceptive and extraordinary movement (flight.)</p></blockquote><p></p>
[QUOTE="TaranTheWanderer, post: 8968806, member: 15882"] 5e loves its conditions. Start with a base 'shapeshifted template' that does 1d4 or 1d6 claw damage with flat hp hit points and AC based on druid level and starts at medium and adjust it based on conditions. (which, admittedly, was kind of what mellord has done) Small: +4 stealth(or advantage stealth), 1hp/level max, 1hp claw damage Large: Double carrying capacity, +increase all damage dice by one step, increase size to large, add +?HP Deadly: Multi-attack: add bite 2d6 Extraordinary movement: Add 1 extra movement type: burrow, swim, flight, climb Perceptive: Darkvision 120, advantage to perception etc... You either unlock a 'condition' at specific levels or you have points to spend each time you shapeshift where some conditions cost more or use spell slots to activate those conditions for as long as you are shapeshifted. Maybe some conditions require higher level slots which builds in the levelling. Flight might require a 3rd level slot. So a mouse is small and perceptive, extraordinary movement (climb) A bear is large deadly and extraordinary movement(climb) an eagle is small and perceptive and extraordinary movement (flight.) [/QUOTE]
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