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General Tabletop Discussion
Character Builds & Optimization
The "Build"
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<blockquote data-quote="SevenStar" data-source="post: 3368029" data-attributes="member: 49843"><p>I don't mind the "build" mindset insofar as the player also has a concept and a background in mind. Granted, the player can <em>plan</em> his progression from lv 1 to lv 20 all they want, but things never go the way they foresee. As long as the character is played true to the character's current abilities and in line with his/her background and current motivation, then that will intrinsically determine where they go next as far as leveling. But if they stick on a predetermined path, regardless of the storyline or how much it makes sense, then that's taking the 'build' mentality across the line into the realm of munchkinism.</p></blockquote><p></p>
[QUOTE="SevenStar, post: 3368029, member: 49843"] I don't mind the "build" mindset insofar as the player also has a concept and a background in mind. Granted, the player can [i]plan[/i] his progression from lv 1 to lv 20 all they want, but things never go the way they foresee. As long as the character is played true to the character's current abilities and in line with his/her background and current motivation, then that will intrinsically determine where they go next as far as leveling. But if they stick on a predetermined path, regardless of the storyline or how much it makes sense, then that's taking the 'build' mentality across the line into the realm of munchkinism. [/QUOTE]
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