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General Tabletop Discussion
*Dungeons & Dragons
The Bullymong: A Symbiotic Player Race
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<blockquote data-quote="Hawk Diesel" data-source="post: 7461524" data-attributes="member: 59848"><p>That's actually not a bad point. So the question that I would have is, if the Bullymong has proficiency with throwing rocks, what would the weapon stats be? Would it be similar to a sling bullet? Perhaps higher damage dice? I think I would put the damage at either a d6 or d8, though not sure.</p><p></p><p>As for the rock throw ability above, I don't picture the Bullymong actually producing the boulder. It isn't inherently a magical ability like the Dragonborn's breath weapon. This is one of those places where the mechanics and what is represented don't work very well together. Obviously a boulder will not always be available to throw, nor even a boulder-like object. So one the one hand I want the player to be able to reliably use their ability, even if a "boulder" is not around. But then at the same token, to be able to throw all the boulders in reach at will would be a bit broken I think. I</p><p>So there is a trade-off between reliability, game balance, and realism. I don't really know how to write the ability in a way that perfectly satisfies each area.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7461524, member: 59848"] That's actually not a bad point. So the question that I would have is, if the Bullymong has proficiency with throwing rocks, what would the weapon stats be? Would it be similar to a sling bullet? Perhaps higher damage dice? I think I would put the damage at either a d6 or d8, though not sure. As for the rock throw ability above, I don't picture the Bullymong actually producing the boulder. It isn't inherently a magical ability like the Dragonborn's breath weapon. This is one of those places where the mechanics and what is represented don't work very well together. Obviously a boulder will not always be available to throw, nor even a boulder-like object. So one the one hand I want the player to be able to reliably use their ability, even if a "boulder" is not around. But then at the same token, to be able to throw all the boulders in reach at will would be a bit broken I think. I So there is a trade-off between reliability, game balance, and realism. I don't really know how to write the ability in a way that perfectly satisfies each area. [/QUOTE]
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The Bullymong: A Symbiotic Player Race
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