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*Dungeons & Dragons
The Bullymong: A Symbiotic Player Race
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<blockquote data-quote="maceo" data-source="post: 7461549" data-attributes="member: 78345"><p>This is a cool idea. It really got me thinking. It reminds me of Master Blaster from Mad Max or Ferra/Torr from Mortal Combat. I’m just going to go through the parts of your new race starting from the top and hopefully give you some ideas. </p><p></p><p><strong>Lore:</strong> Since the Bullier lost their digestive system a long time ago, that would mean that they have needed something else to provide them with nutrients since they were born-they couldn’t survive by themselves. This might be too sci-fi but maybe the Bulliers are bred in vats by the weaker Mongos? Or the Bulliers are raised almost as livestock creatures by the Mongos and the PC version of this combination race is one of the rare ones that felt bad about it and left. </p><p></p><p>I think the name of the new race depends on the lore you decide on about their relationship and how it started. Using the ettin from the Monster Manual as one idea you could use a single name for the new race but the personal name they take is a combination of both their names. So, the race is called the Bryoz for example but an individual member might be called GarbonTern (Garbon is the Mongo and Tern is the Bullier). </p><p></p><p><strong>Size:</strong> I would try and stick with how 5E works and have the Bullier be medium size and the Mongo be small size. That way it’s at least keeping with the “at least one size larger than you” rule with mounts. A medium creature on a medium creature seems off to me.</p><p></p><p><strong>Symbiosis:</strong> You say the Mongo fits in a special crevice but I would try and be more specific that they are attached physically and make a note about the Mongo not subject to dismounting. For the Mongo to mount and dismount why not just stick with the rules in the PHB and have it be an amount of movement equal to half its speed (15 feet of movement)?</p><p></p><p><strong>Symbiotic Dependency:</strong> You write that they can’t exist without the other but the only one that seems dependent to live is the Bullier. The Mongo might be frail but what is causing its exhaustion if it’s not in contact with the Bullier? Also I would just stick with the exhaustion rules from the PHB and say their exhaustion goes away after a long rest. The fact that they can be separated and actually live apart from each other means that one could be physically harmed apart from the other. Like if they were taken prisoner and put in different cages what if the guards just killed the bullier because it looked like a threat? It makes me think that they shouldn’t actually be able to be separated at all? Or maybe the fact that they are really hard to kill as a player character race is because they can actually live apart and a Mong could be attached to a new Bullier body becomes a main racial trait for them? Just some ideas.</p><p></p><p><strong>Rock Throw:</strong> I think it’s too situational to have as a racial ability. I would give the creature innate spells or something from the Mong (they seem like they should have some psychic abilities) or use something like the goliath’s Stone Endurance trait if you wanted to represent the physical nature.</p><p> </p><p><strong>Acute Sense:</strong> I would look at the ettin’s Two Heads trait and its Wakeful trait. I think they both would be a good fit. </p><p></p><p><strong>Hit Points:</strong> Ok, this part I might be getting too crazy but I tried to think about how to handle the two races being separated. They can’t share hip points if they can be physically separated that just doesn’t make sense to me. It would be a new mechanic but could you just say that if they become physically separated that their hit points become half for each? If you want to keep their hit points as one pool of points I think you need to really tie their lives together more closely. Make them psychically connected in a way that if one experiences pain so does the other one so they just share one pool of HP or something.</p><p></p><p>OK, with the ability scores I just can’t get that they would have the same scores if they are separated. I know the Mongos get disadvantage on any ability checks and saving throws for Str, Dex, Con but what about the reverse situation for the Bullier? If they get separated, the Bullier half still has the same Int as the Mongo body?</p><p></p><p>I’ll stop writing for now because it’s already too long. Sorry if I just didn’t understand the things you wrote and hopefully I helped a little.</p></blockquote><p></p>
[QUOTE="maceo, post: 7461549, member: 78345"] This is a cool idea. It really got me thinking. It reminds me of Master Blaster from Mad Max or Ferra/Torr from Mortal Combat. I’m just going to go through the parts of your new race starting from the top and hopefully give you some ideas. [B]Lore:[/B] Since the Bullier lost their digestive system a long time ago, that would mean that they have needed something else to provide them with nutrients since they were born-they couldn’t survive by themselves. This might be too sci-fi but maybe the Bulliers are bred in vats by the weaker Mongos? Or the Bulliers are raised almost as livestock creatures by the Mongos and the PC version of this combination race is one of the rare ones that felt bad about it and left. I think the name of the new race depends on the lore you decide on about their relationship and how it started. Using the ettin from the Monster Manual as one idea you could use a single name for the new race but the personal name they take is a combination of both their names. So, the race is called the Bryoz for example but an individual member might be called GarbonTern (Garbon is the Mongo and Tern is the Bullier). [B]Size:[/B] I would try and stick with how 5E works and have the Bullier be medium size and the Mongo be small size. That way it’s at least keeping with the “at least one size larger than you” rule with mounts. A medium creature on a medium creature seems off to me. [B]Symbiosis:[/B] You say the Mongo fits in a special crevice but I would try and be more specific that they are attached physically and make a note about the Mongo not subject to dismounting. For the Mongo to mount and dismount why not just stick with the rules in the PHB and have it be an amount of movement equal to half its speed (15 feet of movement)? [B]Symbiotic Dependency:[/B] You write that they can’t exist without the other but the only one that seems dependent to live is the Bullier. The Mongo might be frail but what is causing its exhaustion if it’s not in contact with the Bullier? Also I would just stick with the exhaustion rules from the PHB and say their exhaustion goes away after a long rest. The fact that they can be separated and actually live apart from each other means that one could be physically harmed apart from the other. Like if they were taken prisoner and put in different cages what if the guards just killed the bullier because it looked like a threat? It makes me think that they shouldn’t actually be able to be separated at all? Or maybe the fact that they are really hard to kill as a player character race is because they can actually live apart and a Mong could be attached to a new Bullier body becomes a main racial trait for them? Just some ideas. [B]Rock Throw:[/B] I think it’s too situational to have as a racial ability. I would give the creature innate spells or something from the Mong (they seem like they should have some psychic abilities) or use something like the goliath’s Stone Endurance trait if you wanted to represent the physical nature. [B]Acute Sense:[/B] I would look at the ettin’s Two Heads trait and its Wakeful trait. I think they both would be a good fit. [B]Hit Points:[/B] Ok, this part I might be getting too crazy but I tried to think about how to handle the two races being separated. They can’t share hip points if they can be physically separated that just doesn’t make sense to me. It would be a new mechanic but could you just say that if they become physically separated that their hit points become half for each? If you want to keep their hit points as one pool of points I think you need to really tie their lives together more closely. Make them psychically connected in a way that if one experiences pain so does the other one so they just share one pool of HP or something. OK, with the ability scores I just can’t get that they would have the same scores if they are separated. I know the Mongos get disadvantage on any ability checks and saving throws for Str, Dex, Con but what about the reverse situation for the Bullier? If they get separated, the Bullier half still has the same Int as the Mongo body? I’ll stop writing for now because it’s already too long. Sorry if I just didn’t understand the things you wrote and hopefully I helped a little. [/QUOTE]
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