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General Tabletop Discussion
*Dungeons & Dragons
The Bullymong: A Symbiotic Player Race
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<blockquote data-quote="Hawk Diesel" data-source="post: 7461561" data-attributes="member: 59848"><p>I disagree that using improvised weapon rules is the way to go. We are talking about a racial ability to throw rocks, similar to how giants throw rocks. Also, while I could see a boulder as in the above rock throw ability requiring two hands, a good sized rock the size of a fist wouldn't need more than one hand. People throw shot puts (metal balls weighing 16 lbs) with one hand and get them well over 60ft.</p><p></p><p>Looking at the giant's entry who also have the ability to throw rocks, I think we could extrapolate from their. All giants are huge, but hill giants are the smallest. Their rock throw is 3d10. If we follow the formula that each size up from medium increase the number of damage die by one, that means a medium sized creature with a rock thowing ability would deal 1d10 + str damage. That seems high, but I think between the normal thrown weapon range (20/60) and being able to only carry a limited number of rocks (let's say a number equal to your strength mod) evens it out. Let's say once you expend your ammo, you need to spend an action collecting suitable rocks to reload.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7461561, member: 59848"] I disagree that using improvised weapon rules is the way to go. We are talking about a racial ability to throw rocks, similar to how giants throw rocks. Also, while I could see a boulder as in the above rock throw ability requiring two hands, a good sized rock the size of a fist wouldn't need more than one hand. People throw shot puts (metal balls weighing 16 lbs) with one hand and get them well over 60ft. Looking at the giant's entry who also have the ability to throw rocks, I think we could extrapolate from their. All giants are huge, but hill giants are the smallest. Their rock throw is 3d10. If we follow the formula that each size up from medium increase the number of damage die by one, that means a medium sized creature with a rock thowing ability would deal 1d10 + str damage. That seems high, but I think between the normal thrown weapon range (20/60) and being able to only carry a limited number of rocks (let's say a number equal to your strength mod) evens it out. Let's say once you expend your ammo, you need to spend an action collecting suitable rocks to reload. [/QUOTE]
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The Bullymong: A Symbiotic Player Race
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