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*Dungeons & Dragons
The Bullymong: A Symbiotic Player Race
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<blockquote data-quote="Hawk Diesel" data-source="post: 7461583" data-attributes="member: 59848"><p>[MENTION=78345]maceo[/MENTION] Welcome to the forum! I really appreciate your feedback. It's helping me to resolve some "plot holes" and rethink where I can find inspiration. </p><p></p><p> </p><p></p><p>Those are exactly the kinds of characters that I'm trying to capture! </p><p></p><p></p><p></p><p>I can see the direction you're thinking. But when I created this race, it was because I've been involved in a more freeform/rules-less game. In that game, the Bullier is kind of like Rhinox from Beast Wars, whereas the Mongo is more like King Richard from Galavant. I really want to capture the idea that these creatures are equals and co-evolved into their state. Or, since we are talking about D&D, perhaps there was some kind of divine entity that created this race or cursed two races into needing each other. </p><p></p><p>But since we are on this direction, as I think about it Bulliers and Mongos would likely mate with another pair and lay their eggs in a single brood. They would have some mechanism to synchronize their hatching. The bullier chicks would cry after hatching, and the mongo pups would crawl to them. At that moment they would be forever bonded to one another as life partners. It would be luck of the draw as to who bonded with who, and those that hatched earlier or late might end up dying.</p><p></p><p>Of course, this assumes that the BullyMongs would not be parenting or caring for their young. I think they would be interesting parents and have a kind of communal society. Maybe they don't even know whose kid is whose, and they mix the entire community's brood together.</p><p></p><p></p><p></p><p>That makes sense. But I didn't want to complicate it too much. So I just went with the idea that since you act as a single creature despite being two separate entities, better to treat each creature as medium sized. The Bullier is bigger than the average medium sized creature (similar to the Goliath or Bugbear), but the Mongo is a bit smaller than average (like how a dwarf is short but still considered medium).</p><p></p><p></p><p></p><p>Good call about the not being subject to dismounting. But I think I went with 5' of movement because I figured as a race that requires the ability to mount and dismount, they would have skills on par with a practiced rider who has the mounted combat feat.</p><p></p><p></p><p></p><p>One thing I forgot to mention is that while the Mongo has a digestive system so they can eat food and process nutrients for the both of them, the Mongo lacks any system to filter toxins. So Mongos act as the stomach, but Bulliers act as the liver. It creates a more equitable symbiosis. And I really believe that a Mongo should not be able to change their Bullier, or vice versa. Two me, that would be like trying to take out one hemisphere of your brain, and replace it with someone else's. The connections and compatibility is just not there to accept such a drastic change. I'll address another part of this down where you discuss hit points. </p><p></p><p></p><p></p><p>Eh, I'd prefer to stay away from magical talents. Both creatures have psychic ability through their connection, but it goes no farther than communication and shared experience. I don't see them (at least in my vision for the race) using their psychic powers to any other purpose. But also, given the original inspiration for the larger of the two creatures, I just can't picture them without the ability to throw boulders and rocks. I don't see it as situational, so long as everyone can suspend their disbelief and accept that once per rest, the Bullymong can grab something within reach that can be flung just like a boulder.</p><p> </p><p></p><p></p><p>While its a good idea and would seem to make sense, it wouldn't really apply here. While there are two head and minds, there is only one that has any senses. Now the Mongo has many eyes, and so they get all around vision and proficiency in perception, but I don't think it is good enough to warrant advantage.</p><p></p><p></p><p></p><p>For me, this is explained through their psychic link. Hit points are already a vague and ambiguous thing that don't directly indicate health or wounds but rather one's ability to remain in a fight or conscious. For me, the link between the Bullier and the Mongo is so strong, that regardless of the distance between, if one gets knocked out or dies, the other does too.</p><p></p><p></p><p></p><p>The trade off is that without the Mongo, the Bullier is blind and deaf. So their ability to access knowledge wouldn't really matter. I imagine they could still speak with any allies present to keep them informed about what the Mongo is experiencing, but they wouldn't be able to hear any response. Also, I think I'm changing it. Mongos should be able to do well on Dexterity based checks and saves while dismounted from their Bullier half. This way they can still act as scouts and stuff.</p><p></p><p></p><p></p><p>I don't think any post is too long! I really appreciate the feedback. It made me remember some things I forgot to include and crystallized some other ideas I was having.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 7461583, member: 59848"] [MENTION=78345]maceo[/MENTION] Welcome to the forum! I really appreciate your feedback. It's helping me to resolve some "plot holes" and rethink where I can find inspiration. Those are exactly the kinds of characters that I'm trying to capture! I can see the direction you're thinking. But when I created this race, it was because I've been involved in a more freeform/rules-less game. In that game, the Bullier is kind of like Rhinox from Beast Wars, whereas the Mongo is more like King Richard from Galavant. I really want to capture the idea that these creatures are equals and co-evolved into their state. Or, since we are talking about D&D, perhaps there was some kind of divine entity that created this race or cursed two races into needing each other. But since we are on this direction, as I think about it Bulliers and Mongos would likely mate with another pair and lay their eggs in a single brood. They would have some mechanism to synchronize their hatching. The bullier chicks would cry after hatching, and the mongo pups would crawl to them. At that moment they would be forever bonded to one another as life partners. It would be luck of the draw as to who bonded with who, and those that hatched earlier or late might end up dying. Of course, this assumes that the BullyMongs would not be parenting or caring for their young. I think they would be interesting parents and have a kind of communal society. Maybe they don't even know whose kid is whose, and they mix the entire community's brood together. That makes sense. But I didn't want to complicate it too much. So I just went with the idea that since you act as a single creature despite being two separate entities, better to treat each creature as medium sized. The Bullier is bigger than the average medium sized creature (similar to the Goliath or Bugbear), but the Mongo is a bit smaller than average (like how a dwarf is short but still considered medium). Good call about the not being subject to dismounting. But I think I went with 5' of movement because I figured as a race that requires the ability to mount and dismount, they would have skills on par with a practiced rider who has the mounted combat feat. One thing I forgot to mention is that while the Mongo has a digestive system so they can eat food and process nutrients for the both of them, the Mongo lacks any system to filter toxins. So Mongos act as the stomach, but Bulliers act as the liver. It creates a more equitable symbiosis. And I really believe that a Mongo should not be able to change their Bullier, or vice versa. Two me, that would be like trying to take out one hemisphere of your brain, and replace it with someone else's. The connections and compatibility is just not there to accept such a drastic change. I'll address another part of this down where you discuss hit points. Eh, I'd prefer to stay away from magical talents. Both creatures have psychic ability through their connection, but it goes no farther than communication and shared experience. I don't see them (at least in my vision for the race) using their psychic powers to any other purpose. But also, given the original inspiration for the larger of the two creatures, I just can't picture them without the ability to throw boulders and rocks. I don't see it as situational, so long as everyone can suspend their disbelief and accept that once per rest, the Bullymong can grab something within reach that can be flung just like a boulder. While its a good idea and would seem to make sense, it wouldn't really apply here. While there are two head and minds, there is only one that has any senses. Now the Mongo has many eyes, and so they get all around vision and proficiency in perception, but I don't think it is good enough to warrant advantage. For me, this is explained through their psychic link. Hit points are already a vague and ambiguous thing that don't directly indicate health or wounds but rather one's ability to remain in a fight or conscious. For me, the link between the Bullier and the Mongo is so strong, that regardless of the distance between, if one gets knocked out or dies, the other does too. The trade off is that without the Mongo, the Bullier is blind and deaf. So their ability to access knowledge wouldn't really matter. I imagine they could still speak with any allies present to keep them informed about what the Mongo is experiencing, but they wouldn't be able to hear any response. Also, I think I'm changing it. Mongos should be able to do well on Dexterity based checks and saves while dismounted from their Bullier half. This way they can still act as scouts and stuff. I don't think any post is too long! I really appreciate the feedback. It made me remember some things I forgot to include and crystallized some other ideas I was having. [/QUOTE]
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