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The Burden of Being Small
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<blockquote data-quote="MerricB" data-source="post: 6357233" data-attributes="member: 3586"><p>We don't know - we haven't seen monster creation guidelines yet.</p><p></p><p>One thing I did take away from 3E though was how bad "one size fits all" templates could be. Adjusting the challenge rating of a monster with template without taking into account what the base monster was created some incredibly broken monsters. </p><p></p><p>Consider a template that said: -2 Str, +2 Dex, disadvantage on large weapons. Sort of looks balanced - even perhaps worse for the monster. But then apply it to a rogue-type character and the template actually means: +1 AC, +1 to hit, +1 damage, +1 initiative. Apply it to an ogre, and you get -1 to hit, -1 damage, +1 initiative, reduce damage die from 2d8 to 2d6 (or something like that).</p><p></p><p>The 5E skeletons would likely become stronger through such a template, as they're Dex-based.</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6357233, member: 3586"] We don't know - we haven't seen monster creation guidelines yet. One thing I did take away from 3E though was how bad "one size fits all" templates could be. Adjusting the challenge rating of a monster with template without taking into account what the base monster was created some incredibly broken monsters. Consider a template that said: -2 Str, +2 Dex, disadvantage on large weapons. Sort of looks balanced - even perhaps worse for the monster. But then apply it to a rogue-type character and the template actually means: +1 AC, +1 to hit, +1 damage, +1 initiative. Apply it to an ogre, and you get -1 to hit, -1 damage, +1 initiative, reduce damage die from 2d8 to 2d6 (or something like that). The 5E skeletons would likely become stronger through such a template, as they're Dex-based. Cheers! [/QUOTE]
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