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The Business of 4ed Part I: The Problem
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<blockquote data-quote="Stormtower" data-source="post: 3817135" data-attributes="member: 43631"><p>To my mind, a grognard is NOT automatically hostile to the game. I'm in that middle space of wanting to see D&D grow and succeed, but feeling personally like WotC is moving in a different direction than I am comfortable with. I am neither hostile to D&D (I started in '83 with B/X) nor to WotC as a company. Rather, I have surveyed the landscape and found it a good moment - for me - to step off the planned obsolescence treadmill. </p><p></p><p>Which, incidentally, Cadfan makes a good point about. Planned obsolescence isn't going away. 5e will be here in 7-8 years or less. 6e after that, etc. The folks embracing 4e probably understand and welcome this cycle, viewing it as a natural evolution of the game.</p><p></p><p>Why not just play both? Play 4e for RPGA and learn the system to help spread the game's culture while keeping a nice houseruled 3.5/OGL game for the hope campaign in perpetuity. Good question... here's my answer. For myself, I disagree with the direction of the fluff and the departure from a pure "buy it once" PnP model with the DI. It's the DI that really is the dealbreaker for me, coupled with the departure from what my players and I consider some sacred D&D tropes. Add the fact that we have literally years of good 3.5/OGL stuff to play through, and it's a simple decision.</p><p></p><p>So Maggan, to put it in your terms, WotC is losing my 20+ years of DM skills, but I'll still be an ambassador for tabletop RPGs and the D&D game as we (my players and I) define it. That seems to be one defining attribute of "grognards": we insist on defining the D&D game for ourselves regardless of current industry trends, or sometimes in spite of them. One becomes a grognard - player or DM - when the current game changes enough to create the perception that the gaming experience one wants is no longer available through the latest version.</p><p></p><p>Now, I'm a lucky rat-bastard DM in that three of my players are also extended family/tribe and we all live under the same roof... so I'm guaranteed to always have three eager players. <em>Grognard DMs need grognard players to survive in their edition of choice</em>... were I lacking such players, you know I'd be switching because DMs eventually always go where the players are, and that's mostly to the edition <em>du jour</em>.</p></blockquote><p></p>
[QUOTE="Stormtower, post: 3817135, member: 43631"] To my mind, a grognard is NOT automatically hostile to the game. I'm in that middle space of wanting to see D&D grow and succeed, but feeling personally like WotC is moving in a different direction than I am comfortable with. I am neither hostile to D&D (I started in '83 with B/X) nor to WotC as a company. Rather, I have surveyed the landscape and found it a good moment - for me - to step off the planned obsolescence treadmill. Which, incidentally, Cadfan makes a good point about. Planned obsolescence isn't going away. 5e will be here in 7-8 years or less. 6e after that, etc. The folks embracing 4e probably understand and welcome this cycle, viewing it as a natural evolution of the game. Why not just play both? Play 4e for RPGA and learn the system to help spread the game's culture while keeping a nice houseruled 3.5/OGL game for the hope campaign in perpetuity. Good question... here's my answer. For myself, I disagree with the direction of the fluff and the departure from a pure "buy it once" PnP model with the DI. It's the DI that really is the dealbreaker for me, coupled with the departure from what my players and I consider some sacred D&D tropes. Add the fact that we have literally years of good 3.5/OGL stuff to play through, and it's a simple decision. So Maggan, to put it in your terms, WotC is losing my 20+ years of DM skills, but I'll still be an ambassador for tabletop RPGs and the D&D game as we (my players and I) define it. That seems to be one defining attribute of "grognards": we insist on defining the D&D game for ourselves regardless of current industry trends, or sometimes in spite of them. One becomes a grognard - player or DM - when the current game changes enough to create the perception that the gaming experience one wants is no longer available through the latest version. Now, I'm a lucky rat-bastard DM in that three of my players are also extended family/tribe and we all live under the same roof... so I'm guaranteed to always have three eager players. [I]Grognard DMs need grognard players to survive in their edition of choice[/I]... were I lacking such players, you know I'd be switching because DMs eventually always go where the players are, and that's mostly to the edition [I]du jour[/I]. [/QUOTE]
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