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The Business of 4ed Part I: The Problem
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<blockquote data-quote="pemerton" data-source="post: 3818086" data-attributes="member: 42582"><p>Obviously the designers think the changes to the game will attract more players. But I don't understand why anyone would describe them as "dumbing down". The character build mechanics will be, if anything, more intricate, and the action resolution mechanics definitely so (because of the introduction of per-encounter and per-day abilities for all classes).</p><p></p><p>They are making it easier to be a GM (via "points of light" to lighten the load of world-building, and by changing the monster-build rules so the GM does not have to intereact with the character build mechanics a dozen times per session) but that strikes me as intelligent design rather than dumbing down.</p></blockquote><p></p>
[QUOTE="pemerton, post: 3818086, member: 42582"] Obviously the designers think the changes to the game will attract more players. But I don't understand why anyone would describe them as "dumbing down". The character build mechanics will be, if anything, more intricate, and the action resolution mechanics definitely so (because of the introduction of per-encounter and per-day abilities for all classes). They are making it easier to be a GM (via "points of light" to lighten the load of world-building, and by changing the monster-build rules so the GM does not have to intereact with the character build mechanics a dozen times per session) but that strikes me as intelligent design rather than dumbing down. [/QUOTE]
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The Business of 4ed Part I: The Problem
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