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The Business of 4ed Part I: The Problem
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<blockquote data-quote="JamesM" data-source="post: 3818359" data-attributes="member: 2762"><p>I think it's probably fair to say that roleplaying, as a hobby, is stronger <em>than it's been in some time</em>, which is a good thing, but it's certainly not stronger than ever. If one compares it to its true heyday in the late 70s through mid-80s, this is nothing. 3E initiated a <em>revival</em> in roleplaying, bringing a lot of people who'd fallen away from the hobby back into it, but I suspect it's hyperbole to suggest it introduced many new people to gaming, at least not enough to staunch the flow of blood on a permanent basis. </p><p></p><p>This is not a mass market hobby anymore and no new edition of the game, no matter how genuinely good it is, will change that reality. Short of some unexpected fad, as we've seen several times, there's no way to bring about a true rebirth for roleplaying. It'd be folly to build a business on the presumption that one can catch lightning in a bottle on command.</p></blockquote><p></p>
[QUOTE="JamesM, post: 3818359, member: 2762"] I think it's probably fair to say that roleplaying, as a hobby, is stronger [i]than it's been in some time[/i], which is a good thing, but it's certainly not stronger than ever. If one compares it to its true heyday in the late 70s through mid-80s, this is nothing. 3E initiated a [i]revival[/i] in roleplaying, bringing a lot of people who'd fallen away from the hobby back into it, but I suspect it's hyperbole to suggest it introduced many new people to gaming, at least not enough to staunch the flow of blood on a permanent basis. This is not a mass market hobby anymore and no new edition of the game, no matter how genuinely good it is, will change that reality. Short of some unexpected fad, as we've seen several times, there's no way to bring about a true rebirth for roleplaying. It'd be folly to build a business on the presumption that one can catch lightning in a bottle on command. [/QUOTE]
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The Business of 4ed Part I: The Problem
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