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The Business of 4ed Part I: The Problem
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<blockquote data-quote="JamesM" data-source="post: 3819749" data-attributes="member: 2762"><p>Lots of people over many years have attempted to explain why the hobby is not growing and, in my opinion, they all miss the mark. The cold, hard truth of it is that <em>D&D</em> -- heck, roleplaying in general -- is an esoteric, fringe activity that takes more time and patience than most people are willing to invest in an entertainment. It's no different in this regard than wargaming or model railroad building or playing bridge. Roleplaying will never appeal to the mass market and, while I understand why a company like WotC especially would wish to do their darnedest to demolish this reality, I simply don't think it's possible. </p><p></p><p>Roleplaying will always be freakish and marginal and I don't think it's because the rules are too complex or old timers too elitist or whatever. Most people find roleplaying weird, far weirder than reading comic books or going to <em>Star Trek</em> conventions dressed as a Klingon. My own feeling is that gaming, both as a hobby and a business, would be healthier if people recognized this and acted accordingly.</p></blockquote><p></p>
[QUOTE="JamesM, post: 3819749, member: 2762"] Lots of people over many years have attempted to explain why the hobby is not growing and, in my opinion, they all miss the mark. The cold, hard truth of it is that [i]D&D[/i] -- heck, roleplaying in general -- is an esoteric, fringe activity that takes more time and patience than most people are willing to invest in an entertainment. It's no different in this regard than wargaming or model railroad building or playing bridge. Roleplaying will never appeal to the mass market and, while I understand why a company like WotC especially would wish to do their darnedest to demolish this reality, I simply don't think it's possible. Roleplaying will always be freakish and marginal and I don't think it's because the rules are too complex or old timers too elitist or whatever. Most people find roleplaying weird, far weirder than reading comic books or going to [i]Star Trek[/i] conventions dressed as a Klingon. My own feeling is that gaming, both as a hobby and a business, would be healthier if people recognized this and acted accordingly. [/QUOTE]
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The Business of 4ed Part I: The Problem
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