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*Dungeons & Dragons
The Call is Out: D&D SciFi Should Be The Next Campaign Setting / Expansion
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<blockquote data-quote="LordEntrails" data-source="post: 8225517" data-attributes="member: 6804070"><p>Star Frontiers is NOT D&D in Space. It's a looong way from it. Talk about the exploration and social pillars, they are very strong in the game. Or at least they are much easier to make strong and the adventures often focus on them a whole lot more than they do combat. Plus, the races are (for the time) original, and not elves and dwarves. </p><p></p><p>Check out the Frontier Explorer. A fanzine that is still active. It should give you some sense of what the game and setting is like; <a href="https://frontierexplorer.org/" target="_blank">Frontier Explorer</a></p><p></p><p>I don't think so.</p><p></p><p>5E hasn't been a success because it has tried to cater to the extremists among us <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (I don't mean that in a bad way, far from it in fact.) but because it has catered to the casual gamer. Easy to pick up. Easy to understand relative to common social tropes and conventions. More 'soap' or social than science or crunch.</p><p></p><p>A Sci-Fi game should follow in the same vein. Their is no need for it to do everything, it just needs to do itself well. Doing all those types of games would do exactly what caused TSR/WotC problems before, it would split the fan-base. They just need one solid sci-fi system to run in a single setting. Sure, people can run it in a thousand settings (just like D&D), but 99 out of a 100 people are just going to play it in the default setting in the default way. that's the way to have a market success.</p></blockquote><p></p>
[QUOTE="LordEntrails, post: 8225517, member: 6804070"] Star Frontiers is NOT D&D in Space. It's a looong way from it. Talk about the exploration and social pillars, they are very strong in the game. Or at least they are much easier to make strong and the adventures often focus on them a whole lot more than they do combat. Plus, the races are (for the time) original, and not elves and dwarves. Check out the Frontier Explorer. A fanzine that is still active. It should give you some sense of what the game and setting is like; [URL="https://frontierexplorer.org/"]Frontier Explorer[/URL] I don't think so. 5E hasn't been a success because it has tried to cater to the extremists among us :) (I don't mean that in a bad way, far from it in fact.) but because it has catered to the casual gamer. Easy to pick up. Easy to understand relative to common social tropes and conventions. More 'soap' or social than science or crunch. A Sci-Fi game should follow in the same vein. Their is no need for it to do everything, it just needs to do itself well. Doing all those types of games would do exactly what caused TSR/WotC problems before, it would split the fan-base. They just need one solid sci-fi system to run in a single setting. Sure, people can run it in a thousand settings (just like D&D), but 99 out of a 100 people are just going to play it in the default setting in the default way. that's the way to have a market success. [/QUOTE]
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