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<blockquote data-quote="I'm A Banana" data-source="post: 4179768" data-attributes="member: 2067"><p>Sure, if the Succubus entry included that, I wouldn't be having much of a problem with this. I might have a DIFFERENT problem with what they give (because I'm nothing if not hyper-critical <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />), but I certainly wouldn't be complaining about monsters just looking like mobile buckets of XP.</p><p></p><p>But it doesn't.</p><p></p><p>So as interesting as that is, it doesn't leap out of the MM and tell me to use it.</p><p></p><p>I have to do more work. More preparation.</p><p></p><p>I'm quite a fantastically lazy DM, if the game doesn't GIVE me inspiration, I'll go do something that does.</p><p></p><p></p><p></p><p>Yeah, I don't really want to spend that amount of time. You also didn't include many specifics -- does the grail have a specific tie to that succubus, or will it work on any devil? What kind of creature guards it? What should I use for the knights that the PC's need to fight? Should I use the rules for nonlethal combat when they're trying to not kill these innocent pawns? What happens if they do, should getting the Grail be harder?</p><p></p><p>Arguably, I don't need all of that in the MM, but I'm going to need all of that by the time I sit down and play at the table. The more the books give me, the less I need to pull out of my rear at the 11th hour.</p><p></p><p>And that's for the succubus, whose legends are so well-known that she can arguably get away with not having much pre-made plot. What about the phane? What about the phantom fungus?</p><p></p><p>I'm pretty sure 4e is capable of this. I mean, check out what they gave us for the Fire Archon, or the Formorians! That stuff is fine. It might be a bit much for every monster group, but it's exactly the kind of thing I need. Give me more than stats and "it wants to kill things."</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 4179768, member: 2067"] Sure, if the Succubus entry included that, I wouldn't be having much of a problem with this. I might have a DIFFERENT problem with what they give (because I'm nothing if not hyper-critical ;)), but I certainly wouldn't be complaining about monsters just looking like mobile buckets of XP. But it doesn't. So as interesting as that is, it doesn't leap out of the MM and tell me to use it. I have to do more work. More preparation. I'm quite a fantastically lazy DM, if the game doesn't GIVE me inspiration, I'll go do something that does. Yeah, I don't really want to spend that amount of time. You also didn't include many specifics -- does the grail have a specific tie to that succubus, or will it work on any devil? What kind of creature guards it? What should I use for the knights that the PC's need to fight? Should I use the rules for nonlethal combat when they're trying to not kill these innocent pawns? What happens if they do, should getting the Grail be harder? Arguably, I don't need all of that in the MM, but I'm going to need all of that by the time I sit down and play at the table. The more the books give me, the less I need to pull out of my rear at the 11th hour. And that's for the succubus, whose legends are so well-known that she can arguably get away with not having much pre-made plot. What about the phane? What about the phantom fungus? I'm pretty sure 4e is capable of this. I mean, check out what they gave us for the Fire Archon, or the Formorians! That stuff is fine. It might be a bit much for every monster group, but it's exactly the kind of thing I need. Give me more than stats and "it wants to kill things." [/QUOTE]
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