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<blockquote data-quote="LostSoul" data-source="post: 4179829" data-attributes="member: 386"><p>You could come up with all of that on the fly. The PCs discover how to spoil the succubus' plans. You're not ready to end this adventure just yet, so you say, "You need to get her to drink from the holy grail!"</p><p></p><p>You know that you don't want this storyline to come to a quick end. So you think, hmm, where can I put that grail? How about down south - I haven't defined that empire, so I can use it for whatever I want. And that needs to be interesting, so there's adversity there as well - the PCs can't just walk in and take it.</p><p></p><p>Because I don't have any specifics, let's throw some southern assassins at the PCs right now. Once that's done, let's throw an environmental challenge at them. A sandstorm sounds cool. They'll have to take shelter in a burial mound full of undead. </p><p></p><p>To tie it to the grail quest, the guy buried there has some clue for the PCs on their quest! Yeah. So once they defeat him, he'll give them a boon of some sort - an old war standard. I don't know how the standard will tie into the rest of the quest, but that's not important now.</p><p></p><p>That should be enough for tonight's game.</p><p></p><p></p><p></p><p>1. Why not leave that up in the air until it becomes a concern?</p><p>2. A level-appropriate one that you think is interesting. Pick a "guardian" themed monster from the MM.</p><p>3. Level-appropriate NPC knight-types.</p><p>4. Sure, if there are nonlethal combat rules. If not, just say "When they hit 0 hp they're unconcious, not dead."</p><p>5. Depends on the rules, and if you want to explore that theme in the game.</p></blockquote><p></p>
[QUOTE="LostSoul, post: 4179829, member: 386"] You could come up with all of that on the fly. The PCs discover how to spoil the succubus' plans. You're not ready to end this adventure just yet, so you say, "You need to get her to drink from the holy grail!" You know that you don't want this storyline to come to a quick end. So you think, hmm, where can I put that grail? How about down south - I haven't defined that empire, so I can use it for whatever I want. And that needs to be interesting, so there's adversity there as well - the PCs can't just walk in and take it. Because I don't have any specifics, let's throw some southern assassins at the PCs right now. Once that's done, let's throw an environmental challenge at them. A sandstorm sounds cool. They'll have to take shelter in a burial mound full of undead. To tie it to the grail quest, the guy buried there has some clue for the PCs on their quest! Yeah. So once they defeat him, he'll give them a boon of some sort - an old war standard. I don't know how the standard will tie into the rest of the quest, but that's not important now. That should be enough for tonight's game. 1. Why not leave that up in the air until it becomes a concern? 2. A level-appropriate one that you think is interesting. Pick a "guardian" themed monster from the MM. 3. Level-appropriate NPC knight-types. 4. Sure, if there are nonlethal combat rules. If not, just say "When they hit 0 hp they're unconcious, not dead." 5. Depends on the rules, and if you want to explore that theme in the game. [/QUOTE]
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