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<blockquote data-quote="Hussar" data-source="post: 4180934" data-attributes="member: 22779"><p>Hey, don't blame me. This is how it's presented in the D&D world. I didn't make this up on my own. Talk to James Jacobs.</p><p></p><p></p><p></p><p>You'd be hard pressed to find a lazier DM than me. But, considering the MASSIVE amount of fantasy fiction out there in every media venue you care to name, do you REALLY think that the only source of inspiration is the MM?</p><p></p><p></p><p></p><p>But, now you've stepped out of the realm of monster and into world building. How hard is it to create this Shadow Serf? is a question that the DM creating his world should answer, not the Monster Manual. Sure, they could give you guidelines (this is an Epic Tier Ritual for example), but, do they really have to break it down to the last GP?</p><p></p><p>That kind of fits with my original point. 3e detailed those elements to the last cp. You knew EXACTLY how much money was required to create a stone golem. So, a player could turn to the DM and request that he makes one too, regardless of what world the DM had designed. I.E. world building elements are now codified in the rules.</p><p></p><p>This gets back to what I was saying earlier about 3e defining mechanically your campaign setting. </p><p></p><p></p><p></p><p>Because its an enemy that fits into the plotline you have created? Instead of the game dictating plotlines to you? If I want a succubus to be an evil temptress, I don't think it's too far out of the realm of possibility that people can come up with the plot lines on their own.</p><p></p><p></p><p></p><p>QFT</p><p></p><p></p><p></p><p>Again, QFT</p><p></p><p>On the whole Shadow spawning thing.</p><p></p><p>The 4e take would be, IMO, to have spawning mechanics that define what happens if a character is slain "on stage", be he PC or NPC, and whatever happens off stage is left to the DM.</p><p></p><p>And I think that many here will have a problem with that.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4180934, member: 22779"] Hey, don't blame me. This is how it's presented in the D&D world. I didn't make this up on my own. Talk to James Jacobs. You'd be hard pressed to find a lazier DM than me. But, considering the MASSIVE amount of fantasy fiction out there in every media venue you care to name, do you REALLY think that the only source of inspiration is the MM? But, now you've stepped out of the realm of monster and into world building. How hard is it to create this Shadow Serf? is a question that the DM creating his world should answer, not the Monster Manual. Sure, they could give you guidelines (this is an Epic Tier Ritual for example), but, do they really have to break it down to the last GP? That kind of fits with my original point. 3e detailed those elements to the last cp. You knew EXACTLY how much money was required to create a stone golem. So, a player could turn to the DM and request that he makes one too, regardless of what world the DM had designed. I.E. world building elements are now codified in the rules. This gets back to what I was saying earlier about 3e defining mechanically your campaign setting. Because its an enemy that fits into the plotline you have created? Instead of the game dictating plotlines to you? If I want a succubus to be an evil temptress, I don't think it's too far out of the realm of possibility that people can come up with the plot lines on their own. QFT Again, QFT On the whole Shadow spawning thing. The 4e take would be, IMO, to have spawning mechanics that define what happens if a character is slain "on stage", be he PC or NPC, and whatever happens off stage is left to the DM. And I think that many here will have a problem with that. [/QUOTE]
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