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<blockquote data-quote="VannATLC" data-source="post: 4183277" data-attributes="member: 60935"><p>Er, I don't intend this to be an insult, as you've already indicated you've got little spare time, etc..</p><p></p><p>But wouldn't you be better off playing somebodies built NWN module, or something?</p><p></p><p>What you want to do would bore me to tears. Its taken all the fun out of assembling a campaign/story. I could run it, I could make it fun, but it would be constrained, and a lot less fun than unleashing my constructued adventure path against my PCs.</p><p></p><p>I also really don't think that stuff should be in the MM, outside of a very brief, mostly mechanic-less, description of the creature's traits.</p><p></p><p>I don't want players who think they can dictate a monster. I don't care to be accused of un-planned or non-documented DM Fiat.</p><p>I don't want creatures that are clones of each other.</p><p>Its as bad as having NPC's who all have the same jobs, in every town. Its the hall mark of the badly written CRPG.</p><p></p><p>From everything that has been said, you seem to be looking for the mostly-pre-built adventure.</p><p></p><p>The Core books are toolkits. They are for people to use to assemble an adventure.</p><p></p><p>Alternatively, you can also purchase somebody elses adventure.</p><p></p><p>They are not really, and shouldn't really, be designed to work straight out of the box.</p></blockquote><p></p>
[QUOTE="VannATLC, post: 4183277, member: 60935"] Er, I don't intend this to be an insult, as you've already indicated you've got little spare time, etc.. But wouldn't you be better off playing somebodies built NWN module, or something? What you want to do would bore me to tears. Its taken all the fun out of assembling a campaign/story. I could run it, I could make it fun, but it would be constrained, and a lot less fun than unleashing my constructued adventure path against my PCs. I also really don't think that stuff should be in the MM, outside of a very brief, mostly mechanic-less, description of the creature's traits. I don't want players who think they can dictate a monster. I don't care to be accused of un-planned or non-documented DM Fiat. I don't want creatures that are clones of each other. Its as bad as having NPC's who all have the same jobs, in every town. Its the hall mark of the badly written CRPG. From everything that has been said, you seem to be looking for the mostly-pre-built adventure. The Core books are toolkits. They are for people to use to assemble an adventure. Alternatively, you can also purchase somebody elses adventure. They are not really, and shouldn't really, be designed to work straight out of the box. [/QUOTE]
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