Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Call of the World Builder
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Pinotage" data-source="post: 4184111" data-attributes="member: 15194"><p>I agree that despite the adventures sucking, killing monsters and taking their loot was fun. But in the long term that grows really old. I played Basic D&D and AD&D 1e between the ages of 10 and 15, and it got boring. Very boring. Because killing monsters got old and there were better things to do.</p><p></p><p>D&D has to maintain its attraction to keep people hooked for years and years. And it can't do that in this day and age by just providing a 'let's kill monsters paradigm'. Because despite the fact that 4e is great at doing combat, most kids will just go for the easier WoW or other video game route. 4e has to offer them something more, and it does in RPG style. Which means making that RPG accessible. I think providing more information, even supported by rules, does just that. It's obvious my experience, and opinion, is in the minority, but I believe that in this day and age to hook teenagers, you have to do more.</p><p></p><p></p><p></p><p>It's not about the DC to seduce a person. It's about the teenage DM realising that it's even an option to do something long term beyond the scope of the combat encounter. And, yes, it's obvious that some will do it. But sometimes to hook people into D&D you need to go the extra mile. Call it an incentive or something. You don't have to give mechanics, but you have to give the options. I think that's valuable. Obviously you disagree. That's quite fair.</p><p></p><p>Pinotage</p></blockquote><p></p>
[QUOTE="Pinotage, post: 4184111, member: 15194"] I agree that despite the adventures sucking, killing monsters and taking their loot was fun. But in the long term that grows really old. I played Basic D&D and AD&D 1e between the ages of 10 and 15, and it got boring. Very boring. Because killing monsters got old and there were better things to do. D&D has to maintain its attraction to keep people hooked for years and years. And it can't do that in this day and age by just providing a 'let's kill monsters paradigm'. Because despite the fact that 4e is great at doing combat, most kids will just go for the easier WoW or other video game route. 4e has to offer them something more, and it does in RPG style. Which means making that RPG accessible. I think providing more information, even supported by rules, does just that. It's obvious my experience, and opinion, is in the minority, but I believe that in this day and age to hook teenagers, you have to do more. It's not about the DC to seduce a person. It's about the teenage DM realising that it's even an option to do something long term beyond the scope of the combat encounter. And, yes, it's obvious that some will do it. But sometimes to hook people into D&D you need to go the extra mile. Call it an incentive or something. You don't have to give mechanics, but you have to give the options. I think that's valuable. Obviously you disagree. That's quite fair. Pinotage [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
The Call of the World Builder
Top