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<blockquote data-quote="Hussar" data-source="post: 4185699" data-attributes="member: 22779"><p>Then I think that you are going to be happy considering the amount of basic shared world they are including in the core books. Racial histories, implied schools of magic, things like that. Fantastic.</p><p></p><p>But, even better, those elements are not solidly tied to the mechanics apparently. The Golden Wyvern school of magic is not Evocation School. Now, you can define Golden Wyvern School in whatever way you want and not have it lock tied to the idea that all member of that school blow stuff up. </p><p></p><p>That was my point in the original post. You can finally start at the goal and work backwards. That was extremely hard to do in 3e. Possible, but hard. There were so many fiddly bits in 3e to keep track of. Heck, look at the stat blocks in published materials. Even the professionals couldn't get them right.</p><p></p><p>Finally, apparently, I'll be able to watch a movie and say, "Wow, that would make a really cool campaign, and then design from that end point without having to massively rewrite the rules. Think about it, for all the freedom of 3e, you cannot even do something as archtypal as Conan without rewriting the rules to the point where they aren't even compatible with core rules.</p><p></p><p>This is why I am excited about 4e. And, it's why I really wonder what the world builders are complaining about.</p></blockquote><p></p>
[QUOTE="Hussar, post: 4185699, member: 22779"] Then I think that you are going to be happy considering the amount of basic shared world they are including in the core books. Racial histories, implied schools of magic, things like that. Fantastic. But, even better, those elements are not solidly tied to the mechanics apparently. The Golden Wyvern school of magic is not Evocation School. Now, you can define Golden Wyvern School in whatever way you want and not have it lock tied to the idea that all member of that school blow stuff up. That was my point in the original post. You can finally start at the goal and work backwards. That was extremely hard to do in 3e. Possible, but hard. There were so many fiddly bits in 3e to keep track of. Heck, look at the stat blocks in published materials. Even the professionals couldn't get them right. Finally, apparently, I'll be able to watch a movie and say, "Wow, that would make a really cool campaign, and then design from that end point without having to massively rewrite the rules. Think about it, for all the freedom of 3e, you cannot even do something as archtypal as Conan without rewriting the rules to the point where they aren't even compatible with core rules. This is why I am excited about 4e. And, it's why I really wonder what the world builders are complaining about. [/QUOTE]
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