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The Call of the World Builder
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<blockquote data-quote="DandD" data-source="post: 4186539" data-attributes="member: 55168"><p>Nah, I'm doing the easiest way, and the most funniest too. I won't apply these rules as assinine physics-equivalent. No discrepancies at all. Why should I think about 60 HD Balors that don't overthrow Demogorgon at all? They don't exist. Simple as that. They're not possible, nor will they ever come up on my table. This has the immense benefit that I don't have to modify Demogorgon's stats and re-configure his ability scores, his skill points, his saves, his special abilities, his immunities, his feat selection, his epic qualities, and so on, to make him be able to stand a chance against any 60 HD demon usurper. The game gets fine, without ever thinking how it is possible if the rules were the physics of the world. They're not. </p><p>And whoever will try to convince me to be a simulationist gets dices thrown at him.</p></blockquote><p></p>
[QUOTE="DandD, post: 4186539, member: 55168"] Nah, I'm doing the easiest way, and the most funniest too. I won't apply these rules as assinine physics-equivalent. No discrepancies at all. Why should I think about 60 HD Balors that don't overthrow Demogorgon at all? They don't exist. Simple as that. They're not possible, nor will they ever come up on my table. This has the immense benefit that I don't have to modify Demogorgon's stats and re-configure his ability scores, his skill points, his saves, his special abilities, his immunities, his feat selection, his epic qualities, and so on, to make him be able to stand a chance against any 60 HD demon usurper. The game gets fine, without ever thinking how it is possible if the rules were the physics of the world. They're not. And whoever will try to convince me to be a simulationist gets dices thrown at him. [/QUOTE]
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