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<blockquote data-quote="Voadam" data-source="post: 4186865" data-attributes="member: 2209"><p>You seem to be attributing to me something I didn't say, or I think you are just wrong. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>I said (and what you quoted from me) was</p><p></p><p></p><p></p><p>I stand by the fact that things without the spawning mechanic should not mechanically spawn from killing foes in combat.</p><p></p><p>The second half here seems an unrelated point. Of course the DM can say something happens and not have defined mechanics for it.</p><p></p><p>Take the 3.5 mummy I was referring to and their description of mummy creation</p><p></p><p> </p><p></p><p>No mechanics there and I don't feel any are needed. But if you said mummies in your game can turn you into one of them instantly from their attacks that's fine but its a house rule with mechanical implications, you're adding the create spawn ability to them and changing the mechanical monster.</p><p></p><p>If you meant that if it is undefined then a DM can create an explanation without mechanical implications (like your red hair example) I don't disagree, but creating the instant spawning style does have mechanical implications that will affect encounters with them.</p><p></p><p></p><p></p><p>It says nothing about how shadows can affect NPCs? I am not getting your point here.</p></blockquote><p></p>
[QUOTE="Voadam, post: 4186865, member: 2209"] You seem to be attributing to me something I didn't say, or I think you are just wrong. :) I said (and what you quoted from me) was I stand by the fact that things without the spawning mechanic should not mechanically spawn from killing foes in combat. The second half here seems an unrelated point. Of course the DM can say something happens and not have defined mechanics for it. Take the 3.5 mummy I was referring to and their description of mummy creation No mechanics there and I don't feel any are needed. But if you said mummies in your game can turn you into one of them instantly from their attacks that's fine but its a house rule with mechanical implications, you're adding the create spawn ability to them and changing the mechanical monster. If you meant that if it is undefined then a DM can create an explanation without mechanical implications (like your red hair example) I don't disagree, but creating the instant spawning style does have mechanical implications that will affect encounters with them. It says nothing about how shadows can affect NPCs? I am not getting your point here. [/QUOTE]
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