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*Pathfinder & Starfinder
The Caller and the Mapper
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<blockquote data-quote="Iosue" data-source="post: 6319160" data-attributes="member: 6680772"><p>Yup, just what I was thinking of. Also, though I don't know if this was true for you in particular, but I suspect a lot of folks got involved with RPGs through established groups, which likely had a veteran DM and their own group dynamics that made a caller unnecessary. Myself, OTOH, I was introduced to the game playing a solo game (player-and-DM), after which I borrowed the rules, read them, and then got my sisters, brother, and best friend involved. Since the rules called for a mapper and caller, we naturally followed suit. Possibly why I'm one of the few mid-80s Caller Experienced players.</p><p></p><p></p><p>Hehe. You and I have the exact opposite approach. At least when I'm playing B/X. My goal is turn gargoyle. If the game is in "turn mode", I try not to speak unless spoken to. My job is simply to smoothly and accurately relate to the players what their characters perceive. In an encounter, if I'm actually playing a role, then the funny voices come out. In a combat, I'm pure referee -- making sure the playing field is clear, adjudicating corner cases, announcing results, keeping the flow of play moving.</p><p></p><p>I have found that if I gargoyle up, the caller does NOT take charge. All players feel free to ask me for clarifications. They talk to each other without one person taking charge. If a "leader" does appear, it's generally due more to outside-the-game social dynamics than the fact that someone is the caller. We rotate the caller, so often "leaders" and "callers" are two different people. I suppose if people are in groups where those "natural leaders" tend to take the caller role, then there might be a feeling of the caller taking too large a roll in the game. But truly in my XP, the caller is just a relater of a certain kind of information in certain modes of the game, no more and no less. I'd have to play with more diverse groups to really be sure, but I suspect that rotating caller duties might even mitigate a lot of that "natural leader" stuff.</p></blockquote><p></p>
[QUOTE="Iosue, post: 6319160, member: 6680772"] Yup, just what I was thinking of. Also, though I don't know if this was true for you in particular, but I suspect a lot of folks got involved with RPGs through established groups, which likely had a veteran DM and their own group dynamics that made a caller unnecessary. Myself, OTOH, I was introduced to the game playing a solo game (player-and-DM), after which I borrowed the rules, read them, and then got my sisters, brother, and best friend involved. Since the rules called for a mapper and caller, we naturally followed suit. Possibly why I'm one of the few mid-80s Caller Experienced players. Hehe. You and I have the exact opposite approach. At least when I'm playing B/X. My goal is turn gargoyle. If the game is in "turn mode", I try not to speak unless spoken to. My job is simply to smoothly and accurately relate to the players what their characters perceive. In an encounter, if I'm actually playing a role, then the funny voices come out. In a combat, I'm pure referee -- making sure the playing field is clear, adjudicating corner cases, announcing results, keeping the flow of play moving. I have found that if I gargoyle up, the caller does NOT take charge. All players feel free to ask me for clarifications. They talk to each other without one person taking charge. If a "leader" does appear, it's generally due more to outside-the-game social dynamics than the fact that someone is the caller. We rotate the caller, so often "leaders" and "callers" are two different people. I suppose if people are in groups where those "natural leaders" tend to take the caller role, then there might be a feeling of the caller taking too large a roll in the game. But truly in my XP, the caller is just a relater of a certain kind of information in certain modes of the game, no more and no less. I'd have to play with more diverse groups to really be sure, but I suspect that rotating caller duties might even mitigate a lot of that "natural leader" stuff. [/QUOTE]
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