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The Caller and the Mapper
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<blockquote data-quote="Iosue" data-source="post: 6319711" data-attributes="member: 6680772"><p>Again, I'm not talking about Universal GM Best Practices. I'm talking specifically about playing D&D as a game of exploration, and in this case making a contrast with Pemerton's style of "When my players are planning I pay attention, and frequently get involved (eg to egg them on one way or another, whether by encouragement or (gentle) mockery; perhaps to remind them of some salient backstory that they seem to have forgotten; etc)."</p><p></p><p><em>Of course</em> I pay attention to what the players are saying, and <em>of course</em> I correct blatant player misconceptions the character could not be expected to have, e.g., layouts of rooms, etc. Nor am I saying that "turning gargoyle" will be appropriate for all kinds of campaigns/playstyles/games or people. And the free flow of information is vital. All I am saying is that when the players huddle to discuss their next course of action (in an exploration game, so this generally involves the next area to be explored), I take no part, aside from answering questions and making clarifications.</p><p></p><p>Umbran, I'm a little confused. Is there a reason you keep taking examples of me saying, "Well, in my specific game, this is what I do..." and extrapolating them into generalized discussions of what GMs do or should do? I mean, I get that the style I use to run B/X D&D may not be best suited for how you run Shadowrun, but what does that have to do with Callers and Mappers in D&D?</p></blockquote><p></p>
[QUOTE="Iosue, post: 6319711, member: 6680772"] Again, I'm not talking about Universal GM Best Practices. I'm talking specifically about playing D&D as a game of exploration, and in this case making a contrast with Pemerton's style of "When my players are planning I pay attention, and frequently get involved (eg to egg them on one way or another, whether by encouragement or (gentle) mockery; perhaps to remind them of some salient backstory that they seem to have forgotten; etc)." [i]Of course[/i] I pay attention to what the players are saying, and [i]of course[/i] I correct blatant player misconceptions the character could not be expected to have, e.g., layouts of rooms, etc. Nor am I saying that "turning gargoyle" will be appropriate for all kinds of campaigns/playstyles/games or people. And the free flow of information is vital. All I am saying is that when the players huddle to discuss their next course of action (in an exploration game, so this generally involves the next area to be explored), I take no part, aside from answering questions and making clarifications. Umbran, I'm a little confused. Is there a reason you keep taking examples of me saying, "Well, in my specific game, this is what I do..." and extrapolating them into generalized discussions of what GMs do or should do? I mean, I get that the style I use to run B/X D&D may not be best suited for how you run Shadowrun, but what does that have to do with Callers and Mappers in D&D? [/QUOTE]
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