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*Pathfinder & Starfinder
The Caller and the Mapper
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<blockquote data-quote="howandwhy99" data-source="post: 6321926" data-attributes="member: 3192"><p>Each player operates a playing piece in the game. This piece is usually hidden on the game board the DM keeps behind the screen. </p><p></p><p>Some of the features of the board and piece may be abstracted for the DM's ease, but they can be laid back out on the board, if necessary. </p><p></p><p>When the player takes a move the game may result in different consequences according to the rules the players are attempting to decipher in order to achieve their self-selected objectives. </p><p></p><p>The DM will move the playing pieces and relay the consequences after every move each turn. </p><p></p><p>When a player announces their move they are acting as a Caller. Performing this action is performing the action of a Caller.</p><p></p><p>Groups of players working together usually select a single Caller for the group depending upon the situation. For ease, we call this the Group Caller.</p><p></p><p>In almost all cases using a Group Caller speeds up play. The Group caller relates the moves of all the player in his or her group and each receives a response either collectively or individually as the game rules determine. </p><p></p><p>Group Callers are an especially good tactic for large groups as, say, 4 hours of play with 17 individual callers and 1 DM can make the game feel interminable rather than fast, responsive, and thrilling.</p><p></p><p>Placing a 1 minute limit on all groups to determine next actions can also speed up play and increase excitement, but this should be a house rule.</p></blockquote><p></p>
[QUOTE="howandwhy99, post: 6321926, member: 3192"] Each player operates a playing piece in the game. This piece is usually hidden on the game board the DM keeps behind the screen. Some of the features of the board and piece may be abstracted for the DM's ease, but they can be laid back out on the board, if necessary. When the player takes a move the game may result in different consequences according to the rules the players are attempting to decipher in order to achieve their self-selected objectives. The DM will move the playing pieces and relay the consequences after every move each turn. When a player announces their move they are acting as a Caller. Performing this action is performing the action of a Caller. Groups of players working together usually select a single Caller for the group depending upon the situation. For ease, we call this the Group Caller. In almost all cases using a Group Caller speeds up play. The Group caller relates the moves of all the player in his or her group and each receives a response either collectively or individually as the game rules determine. Group Callers are an especially good tactic for large groups as, say, 4 hours of play with 17 individual callers and 1 DM can make the game feel interminable rather than fast, responsive, and thrilling. Placing a 1 minute limit on all groups to determine next actions can also speed up play and increase excitement, but this should be a house rule. [/QUOTE]
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