Psion
Adventurer
It seems to me lately that I have been struggling coming up with new adventure ideas that push the game forward, or simply manage to neglect them.
To address this, I was thinking that I need an adventure checklist, of things to strive to include in every adventure.
Here's my preliminary take:
The idea here to hit as many elements as practical in a given session when planning.
Thoughts?
To address this, I was thinking that I need an adventure checklist, of things to strive to include in every adventure.
Here's my preliminary take:
- Feature or introduce an "anchor" NPC (sympathetic/familiar NPC)
- Feature or introduce a recurring rival or villain NPC
- Feature a campaign backstory element or clue.
- Feature a world element
- Feature monster of interest (i.e. a monster in a book that you just gotta use)
- Feature campaign organization
- Feature "theme" element if your setting has a certain theme you wish to emphasize
The idea here to hit as many elements as practical in a given session when planning.
Thoughts?