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General Tabletop Discussion
*TTRPGs General
The campagn-adventure design checklist
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<blockquote data-quote="Shadowslayer" data-source="post: 2474631" data-attributes="member: 8400"><p>That's actually pretty good stuff Psion. Not so much a checklist, but as things to keep in mind. Think I'll glom that from you.</p><p></p><p>One DM tool that I really like, and still use, was a booklet from an old 1e product. Dont hold me to it but I think it was the "DM Design Kit" or some such. It had three booklets, 2 that were mostly worthless and then one called the Adventure Cookbook. The idea was to randomly roll plot elements, such as major location, minor location, hook, ally, villain, goal etc. And every plot element had a page or two of archetypes to draw from. For example, there was a list of minor villains...the sniveling vizier, the lovable rogue, the stalwart enforcer etc etc.</p><p></p><p>Thing was, you use the random rolls to put stuff together that you may not otherwise think of, and by the time you get halfway through, you've got some cool ideas and can probably put the book down. The adventures that popped into my head after using this technique never really resembled the stuff I actually rolled in the first place. It was and is a neat tool.</p><p></p><p>Anyway, the plot elements included were these:</p><p>Theme (Comedy, Horror, Revenge etc.)</p><p>Goal (Rescue, Retrieve, Thwart Monstrous Plan, etc)</p><p>Story Hook</p><p>Settings (major, minor)</p><p>Allies and Neutrals</p><p>Master Villain</p><p>Minor Villain</p><p>Plot Style</p><p>Monster encounter</p><p>Roleplay encounter</p><p>Traps</p><p>Special Conditions (time limit, cant hurt the bad guy etc)</p><p>Villains secret Weakness</p><p>Plot Twists or Complications (NPC turns traitor, mission is a ruse, etc)</p><p></p><p>And so on.</p><p></p><p>Dont know if this is what youre after or not, but maybe you can add some of these. BTW, this product was clearly intended for adventure design rather than campaign design, though many of these elements can be applied to any overarching storylines too.</p><p></p><p>Hope this helps</p><p>Trev</p></blockquote><p></p>
[QUOTE="Shadowslayer, post: 2474631, member: 8400"] That's actually pretty good stuff Psion. Not so much a checklist, but as things to keep in mind. Think I'll glom that from you. One DM tool that I really like, and still use, was a booklet from an old 1e product. Dont hold me to it but I think it was the "DM Design Kit" or some such. It had three booklets, 2 that were mostly worthless and then one called the Adventure Cookbook. The idea was to randomly roll plot elements, such as major location, minor location, hook, ally, villain, goal etc. And every plot element had a page or two of archetypes to draw from. For example, there was a list of minor villains...the sniveling vizier, the lovable rogue, the stalwart enforcer etc etc. Thing was, you use the random rolls to put stuff together that you may not otherwise think of, and by the time you get halfway through, you've got some cool ideas and can probably put the book down. The adventures that popped into my head after using this technique never really resembled the stuff I actually rolled in the first place. It was and is a neat tool. Anyway, the plot elements included were these: Theme (Comedy, Horror, Revenge etc.) Goal (Rescue, Retrieve, Thwart Monstrous Plan, etc) Story Hook Settings (major, minor) Allies and Neutrals Master Villain Minor Villain Plot Style Monster encounter Roleplay encounter Traps Special Conditions (time limit, cant hurt the bad guy etc) Villains secret Weakness Plot Twists or Complications (NPC turns traitor, mission is a ruse, etc) And so on. Dont know if this is what youre after or not, but maybe you can add some of these. BTW, this product was clearly intended for adventure design rather than campaign design, though many of these elements can be applied to any overarching storylines too. Hope this helps Trev [/QUOTE]
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