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General Tabletop Discussion
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The campagn-adventure design checklist
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<blockquote data-quote="Hjorimir" data-source="post: 2475525" data-attributes="member: 5745"><p>I often wonder if the games I run are fundamentally different than the norm. I don't really create a specific adventure. My games are just one long adventure which takes place in many locations throughout the campaign setting. I'm not sure if that makes much sense, so I will attempt to elucidate further.</p><p></p><p>The idea of an adventure like B1 In Search of the Unknown (classic baby!) doesn't have a home in my campaign. Instead, events and plots that weave together from the beginning of the campaign until the end like a single tapestry. Sure, threads come and go...but they're always a part of the collective whole.</p><p></p><p>So, that being said, I prepare for a session in three phases:</p><p></p><p>1) Update my campaign notes to keep track of what the NPCs are doing (often in response to things the PCs have done).</p><p></p><p>2) Prepare any additional notes concerning locations or opponents the PCs are likely to face (I actually tend to hover about four sessions out on these details just in case the PCs use divination magic so I can be sure to reward them with some insight as required).</p><p></p><p>3) Prepare any handouts that may be needed.</p><p></p><p>That's it for me.</p></blockquote><p></p>
[QUOTE="Hjorimir, post: 2475525, member: 5745"] I often wonder if the games I run are fundamentally different than the norm. I don't really create a specific adventure. My games are just one long adventure which takes place in many locations throughout the campaign setting. I'm not sure if that makes much sense, so I will attempt to elucidate further. The idea of an adventure like B1 In Search of the Unknown (classic baby!) doesn't have a home in my campaign. Instead, events and plots that weave together from the beginning of the campaign until the end like a single tapestry. Sure, threads come and go...but they're always a part of the collective whole. So, that being said, I prepare for a session in three phases: 1) Update my campaign notes to keep track of what the NPCs are doing (often in response to things the PCs have done). 2) Prepare any additional notes concerning locations or opponents the PCs are likely to face (I actually tend to hover about four sessions out on these details just in case the PCs use divination magic so I can be sure to reward them with some insight as required). 3) Prepare any handouts that may be needed. That's it for me. [/QUOTE]
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