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The campagn-adventure design checklist
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<blockquote data-quote="JoeGKushner" data-source="post: 2595986" data-attributes="member: 1129"><p>1. I don't use a single anchor NPC. Rather I use a wide variety of patrons, allies, and professional rivals to keep the PCs in the know. Guilds are an excellent method of doing this and anchoring the characters.</p><p></p><p>Rivals and nemesis are generally different things for me. I tend to play the 'friendly' rival more than the do anything to win rival. </p><p></p><p>Featuring a world element... to a point that's difficult in some of the more generic settings unless you're using the dangerous areas liek Sea of Dust or Anaroch Desert but I try to do this with specific elements as opposed to world elements like an ice based adventure, desert based adventure ,etc...</p><p></p><p>Campaign backelements and clues are usually tied into theme elements for me. Shackled City does a good job of this in many areas with players fighting aristocrat's children early on and having to deal with shackle born characters early.</p><p></p><p>Monsters of interest... yeah, I tend to break out the sticky pads and pop 'em down genersouly in books that I don't normally use like Monster Manual II, Tome of Horrors 2, Monsternomicon 3.5, etc...</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 2595986, member: 1129"] 1. I don't use a single anchor NPC. Rather I use a wide variety of patrons, allies, and professional rivals to keep the PCs in the know. Guilds are an excellent method of doing this and anchoring the characters. Rivals and nemesis are generally different things for me. I tend to play the 'friendly' rival more than the do anything to win rival. Featuring a world element... to a point that's difficult in some of the more generic settings unless you're using the dangerous areas liek Sea of Dust or Anaroch Desert but I try to do this with specific elements as opposed to world elements like an ice based adventure, desert based adventure ,etc... Campaign backelements and clues are usually tied into theme elements for me. Shackled City does a good job of this in many areas with players fighting aristocrat's children early on and having to deal with shackle born characters early. Monsters of interest... yeah, I tend to break out the sticky pads and pop 'em down genersouly in books that I don't normally use like Monster Manual II, Tome of Horrors 2, Monsternomicon 3.5, etc... [/QUOTE]
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