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<blockquote data-quote="Morrus" data-source="post: 5613057" data-attributes="member: 1"><p>We don't have the money Paizo has, unfortunately. We can only afford to pay artists and writers and the like at a certain rate.</p><p> </p><p>If I win the lottery next week, I promise to release the entire thing within 5 minutes (or as fast as Ryan can write). But yes, I am painfully aware of the unfortunate delay-based loophole inherent in a subscription product. We just have to hope not too many people do it, or we won't be around for long. It's an unavoidable but unfortunate problem with the business model, but there isn't a viable alterative model which will enable us to provide over a thousand pages of full-colour intricately crafted adventure path made up of tens of thousands of hours of writing, illustrating, editing, and layout. Hopefully this model won't bite us on the ass too much, but only you can decide what it's worth to you. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p> </p><p>Although - 12 weeks for one AP? I'm playing through WotBS right now, and we're approaching the two-year mark. I'd suggest that you may be something of an outlier. 12 weeks? Really? For the whole thing? That only just got us through the first adventure! Honestly, if you go through an adventure in two weeks, you really are best waiting. That's a phenomenal play rate outside my experience. How many hours do you play each week? We design for 4 hours a week or so. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Morrus, post: 5613057, member: 1"] We don't have the money Paizo has, unfortunately. We can only afford to pay artists and writers and the like at a certain rate. If I win the lottery next week, I promise to release the entire thing within 5 minutes (or as fast as Ryan can write). But yes, I am painfully aware of the unfortunate delay-based loophole inherent in a subscription product. We just have to hope not too many people do it, or we won't be around for long. It's an unavoidable but unfortunate problem with the business model, but there isn't a viable alterative model which will enable us to provide over a thousand pages of full-colour intricately crafted adventure path made up of tens of thousands of hours of writing, illustrating, editing, and layout. Hopefully this model won't bite us on the ass too much, but only you can decide what it's worth to you. :D Although - 12 weeks for one AP? I'm playing through WotBS right now, and we're approaching the two-year mark. I'd suggest that you may be something of an outlier. 12 weeks? Really? For the whole thing? That only just got us through the first adventure! Honestly, if you go through an adventure in two weeks, you really are best waiting. That's a phenomenal play rate outside my experience. How many hours do you play each week? We design for 4 hours a week or so. :) [/QUOTE]
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