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The Campaign Journal Conundrum: I Hate Doing Them As A GM
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<blockquote data-quote="Heathen72" data-source="post: 5453975" data-attributes="member: 7029"><p>Similar to the AMBER DRPS approach. Except that a hero point is a bit miserly (in my opinion) given the amount of work even a perfunctory journal requires. I would suggest that you offer the players enough so that the noncontributing players slightly jealous. Balance be damned. No one should really complain, because everyone get access to the journal, and in any case they can all have the option to contribute themselves, in some way. </p><p></p><p>In my experiences with Amber, we had people doing Artwork for the game (character portraits), a website for the campaign, a journal, and so on. One person even made 'Trump' cards for us all. There are so many ways a player can help make the campaign better (apart from just playing) that everyone can contribute,<em> if they wish</em>. Even if it's doing the dishes after the session. </p><p></p><p>It wasn't about sucking up to the GM. It was about making the campaign more fun, and sharing the workload. Making it worthwhile for the players was something built into the ruleset of Amber, and I thought it was a plus, though I acknowledge it is not something for everyone.</p></blockquote><p></p>
[QUOTE="Heathen72, post: 5453975, member: 7029"] Similar to the AMBER DRPS approach. Except that a hero point is a bit miserly (in my opinion) given the amount of work even a perfunctory journal requires. I would suggest that you offer the players enough so that the noncontributing players slightly jealous. Balance be damned. No one should really complain, because everyone get access to the journal, and in any case they can all have the option to contribute themselves, in some way. In my experiences with Amber, we had people doing Artwork for the game (character portraits), a website for the campaign, a journal, and so on. One person even made 'Trump' cards for us all. There are so many ways a player can help make the campaign better (apart from just playing) that everyone can contribute,[I] if they wish[/I]. Even if it's doing the dishes after the session. It wasn't about sucking up to the GM. It was about making the campaign more fun, and sharing the workload. Making it worthwhile for the players was something built into the ruleset of Amber, and I thought it was a plus, though I acknowledge it is not something for everyone. [/QUOTE]
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