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<blockquote data-quote="I'm A Banana" data-source="post: 5118564" data-attributes="member: 2067"><p>Dark Sun ain't quite out yet.</p><p></p><p>The FR stuff has a pretty strong negative reaction from people who liked the setting, largely because the blew it up again, but if you don't have any particular baggage going into it, it could be fine. The Player's Guide has rules for drow and genasi and swordmages, which are all solid additions to the game.</p><p></p><p>The Eberron stuff has been better received, possibly since they didn't blow it up. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Shifters, changelings, warforged and artificers are Eberron's claims to fame. Great for a steampunk/magitech/"advanced magic" style, still some useful bits if you aren't into it.</p><p></p><p>The Campaign Guide books are more from a DM's angle, with organizations and monsters (which are almost always useful), with the Player's Guide books being with the races and classes. </p><p></p><p>IMO, the 4e FR guide focuses too much on the weirdness. The spellplague and Returned Aebir with it's weird, dissonant critters...does not appeal to me at all. But the 4e player's guide is solid. The Eberron stuff is all solid. </p><p></p><p>There's not a lot "unique" to any setting in 4e -- if it's in a setting book, it is, at this point, part of the assumed core, so it's everywhere. The setting books just present a focus. Dark Sun might be changing that a bit, but we don't really know yet for sure. </p><p></p><p>Which means you could shell out $10 for one month of DDI, download the Character Builder, and have all the races/classes/etc. that your character could use, right at your fingertips. I'd recommend going that route if you're a player, and you're not planning on being <em>in the setting</em> (rather, grabbing the stuff to use in some other setting). If you're actually playing FR or something, I'd pick up the books, since that's got fluff that the computer stuff lacks. But if you're just looking for rules, I'd go that route, out of a combination of cheapness and completeness. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 5118564, member: 2067"] Dark Sun ain't quite out yet. The FR stuff has a pretty strong negative reaction from people who liked the setting, largely because the blew it up again, but if you don't have any particular baggage going into it, it could be fine. The Player's Guide has rules for drow and genasi and swordmages, which are all solid additions to the game. The Eberron stuff has been better received, possibly since they didn't blow it up. ;) Shifters, changelings, warforged and artificers are Eberron's claims to fame. Great for a steampunk/magitech/"advanced magic" style, still some useful bits if you aren't into it. The Campaign Guide books are more from a DM's angle, with organizations and monsters (which are almost always useful), with the Player's Guide books being with the races and classes. IMO, the 4e FR guide focuses too much on the weirdness. The spellplague and Returned Aebir with it's weird, dissonant critters...does not appeal to me at all. But the 4e player's guide is solid. The Eberron stuff is all solid. There's not a lot "unique" to any setting in 4e -- if it's in a setting book, it is, at this point, part of the assumed core, so it's everywhere. The setting books just present a focus. Dark Sun might be changing that a bit, but we don't really know yet for sure. Which means you could shell out $10 for one month of DDI, download the Character Builder, and have all the races/classes/etc. that your character could use, right at your fingertips. I'd recommend going that route if you're a player, and you're not planning on being [I]in the setting[/I] (rather, grabbing the stuff to use in some other setting). If you're actually playing FR or something, I'd pick up the books, since that's got fluff that the computer stuff lacks. But if you're just looking for rules, I'd go that route, out of a combination of cheapness and completeness. ;) [/QUOTE]
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