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The campaign you will never get to run
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<blockquote data-quote="Blue" data-source="post: 7932199" data-attributes="member: 20564"><p>You just inspired a new campaign idea that I'll likely never get to play. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Like you, I've wanted to try a campaign with years of downtime. I was just thinking about that and about keeping the characters to stay together-ish when I had an idea.</p><p></p><p>The players are actually Ancenstor Spirits / Genius Loci / some sort of local area benevolent spirits. They have class, background, skills/feats and mental abilities only. Probably starting at 3rd or 4th.</p><p></p><p>Every so often, could be years, could be decades, there is an dire threat to the community that they protect. Zombie apocholypse, magical drought, dragons, etc. I hand out a bunch people the spirits could possess, who already have race/class and physical abilities. Plus position, from a mayor to a locked up criminal. More than there are players.</p><p></p><p>The players' spirits possess the bodies, becoming multiclassed characters. They deal with whatever threat is out there. If they die, they will possess one of the others - you can raise the body but not put the spirit back in it.</p><p></p><p>After the threat, they go back to being spirits until years later the next crisis hits. They levelled their spirit side, and they have different hosts. Or maybe not all different. The town has grown and changed. There are likely legends of them from last time, though if those are good or not is up to what they did.</p><p></p><p>It would be a short campaign, say five adventures with the spirit leveling up 1-2 between each, and the stakes getting progressively higher, but also how the settlement prospers or not is a big result of how they did, so that's the real indicator of success or failure in the campaign.</p></blockquote><p></p>
[QUOTE="Blue, post: 7932199, member: 20564"] You just inspired a new campaign idea that I'll likely never get to play. :) Like you, I've wanted to try a campaign with years of downtime. I was just thinking about that and about keeping the characters to stay together-ish when I had an idea. The players are actually Ancenstor Spirits / Genius Loci / some sort of local area benevolent spirits. They have class, background, skills/feats and mental abilities only. Probably starting at 3rd or 4th. Every so often, could be years, could be decades, there is an dire threat to the community that they protect. Zombie apocholypse, magical drought, dragons, etc. I hand out a bunch people the spirits could possess, who already have race/class and physical abilities. Plus position, from a mayor to a locked up criminal. More than there are players. The players' spirits possess the bodies, becoming multiclassed characters. They deal with whatever threat is out there. If they die, they will possess one of the others - you can raise the body but not put the spirit back in it. After the threat, they go back to being spirits until years later the next crisis hits. They levelled their spirit side, and they have different hosts. Or maybe not all different. The town has grown and changed. There are likely legends of them from last time, though if those are good or not is up to what they did. It would be a short campaign, say five adventures with the spirit leveling up 1-2 between each, and the stakes getting progressively higher, but also how the settlement prospers or not is a big result of how they did, so that's the real indicator of success or failure in the campaign. [/QUOTE]
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