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<blockquote data-quote="Blue" data-source="post: 7932242" data-attributes="member: 20564"><p><strong>The Demise of the Lady of Fate</strong></p><p>When I used to play 10-14 hours every weekend when I was a student, I loved the idea of a megadungeon. I've never actually played in one for an extended period, and never run one. This was inspired a bit by that idea, plus some Sluggy Freelance.</p><p></p><p>The Goddess of Wyrd, Fate, Destiny and Time has been slain. Time has stopped. Living beings generate a bit of Wyrd, but quickly slowed and stopped - unless they were in large enough groups. The three cities, a metropolitan area at the border of three countries, each with their own "city" though they have really grown together. This provided enough Wyrd/Time/whatever to keep the city and some surrounding areas moving in time, so they could grow food and such.</p><p></p><p>Recently, they have learned how to store time and radiate it out. So they can send out people into the never-changing areas of no-time. Young people seem to spend it slower, so the groups they send our are full of young people (i.e. the players).</p><p></p><p>Now, there are a lot of threats out there, but they don't "activate" until the party gets close. Might be a blizzard going on, captured from when it froze. There are creatures out there, and the stored time will "activate" them well before the PCs get close because it combines with the Wyrd they have already. For the same reason the PCs can remain active a good distance from the time lanterns.</p><p></p><p>Eventual goal would be to restart time. Now, the death of the Lady of Fate destroyed all prophecy and such, and the players would need to decide and enact if they want a world where such a thing (the providence of the gods to affect the mortal world) exists again, or if the world is free from the meddling of the gods.</p></blockquote><p></p>
[QUOTE="Blue, post: 7932242, member: 20564"] [B]The Demise of the Lady of Fate[/B] When I used to play 10-14 hours every weekend when I was a student, I loved the idea of a megadungeon. I've never actually played in one for an extended period, and never run one. This was inspired a bit by that idea, plus some Sluggy Freelance. The Goddess of Wyrd, Fate, Destiny and Time has been slain. Time has stopped. Living beings generate a bit of Wyrd, but quickly slowed and stopped - unless they were in large enough groups. The three cities, a metropolitan area at the border of three countries, each with their own "city" though they have really grown together. This provided enough Wyrd/Time/whatever to keep the city and some surrounding areas moving in time, so they could grow food and such. Recently, they have learned how to store time and radiate it out. So they can send out people into the never-changing areas of no-time. Young people seem to spend it slower, so the groups they send our are full of young people (i.e. the players). Now, there are a lot of threats out there, but they don't "activate" until the party gets close. Might be a blizzard going on, captured from when it froze. There are creatures out there, and the stored time will "activate" them well before the PCs get close because it combines with the Wyrd they have already. For the same reason the PCs can remain active a good distance from the time lanterns. Eventual goal would be to restart time. Now, the death of the Lady of Fate destroyed all prophecy and such, and the players would need to decide and enact if they want a world where such a thing (the providence of the gods to affect the mortal world) exists again, or if the world is free from the meddling of the gods. [/QUOTE]
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