Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
The campaign you will never get to run
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MostlyHarmless42" data-source="post: 7937984" data-attributes="member: 6845520"><p>I actually did run the first half of a campaign that heavily featured mass combat with the players all as military commanders set in the Dragonlance setting. The most difficult part was figuring out adequate mass combat rules that didn't: a) completely nullify player abilities, b) were simple enough that players could pick it up quick and keep combat flowing, but also not get bored, yet c) not make combat so one sided if either army was outright smaller than the other (so one could simulate 300-esque last stands without completely getting the party destroyed in an unfun way).</p><p></p><p>What I found to work as to take the UA rules and tweak them at first, but after couple iterations, we sort of decided it might be better to use d6's for rolls and figure out different factors to use as examples to basically boil each turn down to as few dice rolls as possibly on either side. It worked out well enough in theory that I'd feel comfortable using them if the game had continued onward.</p><p></p><p>My "never get to play game" is more of a "I'll never accomplish it in the scale I dream about in my head" sort of thing. I've a huge overarching Dragonlance story based heavily on a few of their Age of Mortals plotlines all tied together using a VERY heavily modified the Price of Courage storyline that consists of about 10 or so different "substories" each with a cast of a party of different PCs that all is interwoven intricately in my version of one ongoing campaign that spans about 10 years in the setting. Each group starts somewhere between level 2-5 (I dont use first level as a start for personal reasons in 5e) and completes a "stand alone story" that each has an appearance of one of three different NPCs that all collectively serve as sort of a "Nick Fury"-esque character that basically tries to recruit the players into an original nation-neutral Knight Order that is a creation of a friend of mines when he played the NPC in a previous iteration of the game. And eventually all 10 stories emerge into a single 10+ level game that means with a meetup of the different nations of Ansalon to deal with a worldwide threat. </p><p></p><p>My dream version is either having a group or couple groups of players each play in several of the arcs and then enjoy seeing all their different characters meet each either, or the crazy idea of having literally 40 or so players all in a room together sharing the same story. No idea how the hell I'd run it if it did, but a DM can dream.</p><p></p><p>I also have considered lately the logistics of running a heavily modified 5e or perhaps call of cthulhu game set in the SCP universe. I'd basically have the players make a bunch of disposable characters to be on mobile task forces that will inevitably die horribly, researchers to try to deal with containment breaches, and their main characters would be administrators reporting directly to the O5 council and delegating over stuff. I feel there is a lot of potential for a fun campaign there in the same vein as something like the film Cabin in the Hoods (if the players were the people pulling the strings), but it's still sort of in early planning stages on mechanics.</p></blockquote><p></p>
[QUOTE="MostlyHarmless42, post: 7937984, member: 6845520"] I actually did run the first half of a campaign that heavily featured mass combat with the players all as military commanders set in the Dragonlance setting. The most difficult part was figuring out adequate mass combat rules that didn't: a) completely nullify player abilities, b) were simple enough that players could pick it up quick and keep combat flowing, but also not get bored, yet c) not make combat so one sided if either army was outright smaller than the other (so one could simulate 300-esque last stands without completely getting the party destroyed in an unfun way). What I found to work as to take the UA rules and tweak them at first, but after couple iterations, we sort of decided it might be better to use d6's for rolls and figure out different factors to use as examples to basically boil each turn down to as few dice rolls as possibly on either side. It worked out well enough in theory that I'd feel comfortable using them if the game had continued onward. My "never get to play game" is more of a "I'll never accomplish it in the scale I dream about in my head" sort of thing. I've a huge overarching Dragonlance story based heavily on a few of their Age of Mortals plotlines all tied together using a VERY heavily modified the Price of Courage storyline that consists of about 10 or so different "substories" each with a cast of a party of different PCs that all is interwoven intricately in my version of one ongoing campaign that spans about 10 years in the setting. Each group starts somewhere between level 2-5 (I dont use first level as a start for personal reasons in 5e) and completes a "stand alone story" that each has an appearance of one of three different NPCs that all collectively serve as sort of a "Nick Fury"-esque character that basically tries to recruit the players into an original nation-neutral Knight Order that is a creation of a friend of mines when he played the NPC in a previous iteration of the game. And eventually all 10 stories emerge into a single 10+ level game that means with a meetup of the different nations of Ansalon to deal with a worldwide threat. My dream version is either having a group or couple groups of players each play in several of the arcs and then enjoy seeing all their different characters meet each either, or the crazy idea of having literally 40 or so players all in a room together sharing the same story. No idea how the hell I'd run it if it did, but a DM can dream. I also have considered lately the logistics of running a heavily modified 5e or perhaps call of cthulhu game set in the SCP universe. I'd basically have the players make a bunch of disposable characters to be on mobile task forces that will inevitably die horribly, researchers to try to deal with containment breaches, and their main characters would be administrators reporting directly to the O5 council and delegating over stuff. I feel there is a lot of potential for a fun campaign there in the same vein as something like the film Cabin in the Hoods (if the players were the people pulling the strings), but it's still sort of in early planning stages on mechanics. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
The campaign you will never get to run
Top