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The campaign's final battle - what do you do?
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<blockquote data-quote="JediJake" data-source="post: 5031651" data-attributes="member: 85153"><p>For extra hilarity you might give the EHP the armor of the dread emperor from the book of vile darkness if you have it. BBG gets attacked, the people (children in the books where the examples, I would lengthen the chains and put terrible monsters in them) take the damage. </p><p></p><p>Maybe let the characters know that a herioc sacrifice of life given freely will end the artifacts influence but leave the EHP hanging around, if they throw a wrench in his plans and die anyway, they have still won, at a great cost etc. Next heroes please.</p><p></p><p>As final battle TPK's go for me, I once had the ArchEnemyGeneral frenzied berserker take down five of the seven characters before he was put down and his army dispersed, saving the realm. Once an evil sorceress imprisoned a Paladin to one of the lower plains in a battle for the great maguffin. In a story arc ending revealing the Dragons against the PC's on an airship they where riding, the Mercenary Villains set it on fire and ripped the arms and legs off the crusader, nearly killing the rest of the pc's in an inferno involving the released greater fire elemental. Good times.</p><p></p><p>Not quite sure what you where looking for cause you seemed to have the situation and the capabilities of your players well in hand but if your concerned about them being enslaved themselves or save or died, give them bone rings and helms of mind blank or something in preparation for the "unstoppable evil approaching".</p><p></p><p>However it happens I would love to hear about the aftermath pretty please.</p><p></p><p>Good Gaming, Jake</p></blockquote><p></p>
[QUOTE="JediJake, post: 5031651, member: 85153"] For extra hilarity you might give the EHP the armor of the dread emperor from the book of vile darkness if you have it. BBG gets attacked, the people (children in the books where the examples, I would lengthen the chains and put terrible monsters in them) take the damage. Maybe let the characters know that a herioc sacrifice of life given freely will end the artifacts influence but leave the EHP hanging around, if they throw a wrench in his plans and die anyway, they have still won, at a great cost etc. Next heroes please. As final battle TPK's go for me, I once had the ArchEnemyGeneral frenzied berserker take down five of the seven characters before he was put down and his army dispersed, saving the realm. Once an evil sorceress imprisoned a Paladin to one of the lower plains in a battle for the great maguffin. In a story arc ending revealing the Dragons against the PC's on an airship they where riding, the Mercenary Villains set it on fire and ripped the arms and legs off the crusader, nearly killing the rest of the pc's in an inferno involving the released greater fire elemental. Good times. Not quite sure what you where looking for cause you seemed to have the situation and the capabilities of your players well in hand but if your concerned about them being enslaved themselves or save or died, give them bone rings and helms of mind blank or something in preparation for the "unstoppable evil approaching". However it happens I would love to hear about the aftermath pretty please. Good Gaming, Jake [/QUOTE]
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The campaign's final battle - what do you do?
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