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*Pathfinder & Starfinder
The Capoeirista (A Battle Dancer class fix)
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<blockquote data-quote="StreamOfTheSky" data-source="post: 5954778" data-attributes="member: 35909"><p>I think the proficiencies are fine. I was considering adding machete (if there is such a weapon in D&d and if not, whatever best represents it) and some other stuff, but ultimately I only wanted to add some specific capoeira flavor to a dancing martial artist class, not some 100% replication of the art. Better for general use that way. Also, the original class was simple weapons and full BAB, so I'm kind of just following precedent there.</p><p></p><p>I could add restrictions for dancing of being unarmored and unencumbered, that does make sense.</p><p></p><p>Momentum Kick can be pretty good damage if you're getting it on every attack consistently, but being limited to unarmed strikes (kick specifically) limits how much you can optimize the bonus dice to damage. For example, while it's apparently a contentious issue, I consider [unarmed strike] to be the same weapon, and thus you could not say... dual wield kick attacks for more attacks. Nor is it easy to obtain a big reach as you could w/ a 2H weapon and make an AoO monster. A Jack mentioned, SA also has a lot of goodies in splat books to boost its output that would not be available to momentum kick. So I think it should be fine.</p><p>And ultimately, this character is meant to be a "striker" (to use the 4E term), she definitely has more offense than defense, even with the dodge ability, the d8 HD and MAD and subpar AC (IME, even in high point buy games, monk AC + mage armor is worse than generic guy in armor with an animated shield by a fair margin) really do hurt.</p><p></p><p>Jack, in my school, they taught maculele, which was done with sticks but our instructor said advanced students even did with machetes. And having a small blade tied to the foot would seem plausible as well, certainly in a fantasy setting if not real life. So some weapons use makes sense, in my view.</p><p></p><p>I agree, the class should have Imp. Uncanny Dodge. Capoeira's all about reacting and dodging instead of blocking attacks. I'll need to put that in to the class. Should I do Barbarian (2/5) or Rogue (4/8) progression?</p><p></p><p>I could add a dodge bonus similar to Swashbuckler. Don't know about Mobility, though. It's a pretty terrible feat other than for pre-reqs, and tumble largely covers it. I do see a lot of battle dancers going for elusive target, though, so I suppose it'd help with that.</p><p></p><p>Charisma to AC, like w/ the proficiencies, I just took from the original class. I do rather like it, though, and like that the class is charisma-based. It does make them even more MAD than the monk (monk can dump Cha to all hell; a battle dancer can't really do that to Wis), but I'm not necessarily opposed to a class being MAD as long as you actually get really powerful class features to justify spreading your stats out like that.</p><p>Since cha is inward perception and capoeira's defense is so focused on dodging and evasion, having cha to AC sort of makes sense... At least as much as wis to AC does for monks.</p></blockquote><p></p>
[QUOTE="StreamOfTheSky, post: 5954778, member: 35909"] I think the proficiencies are fine. I was considering adding machete (if there is such a weapon in D&d and if not, whatever best represents it) and some other stuff, but ultimately I only wanted to add some specific capoeira flavor to a dancing martial artist class, not some 100% replication of the art. Better for general use that way. Also, the original class was simple weapons and full BAB, so I'm kind of just following precedent there. I could add restrictions for dancing of being unarmored and unencumbered, that does make sense. Momentum Kick can be pretty good damage if you're getting it on every attack consistently, but being limited to unarmed strikes (kick specifically) limits how much you can optimize the bonus dice to damage. For example, while it's apparently a contentious issue, I consider [unarmed strike] to be the same weapon, and thus you could not say... dual wield kick attacks for more attacks. Nor is it easy to obtain a big reach as you could w/ a 2H weapon and make an AoO monster. A Jack mentioned, SA also has a lot of goodies in splat books to boost its output that would not be available to momentum kick. So I think it should be fine. And ultimately, this character is meant to be a "striker" (to use the 4E term), she definitely has more offense than defense, even with the dodge ability, the d8 HD and MAD and subpar AC (IME, even in high point buy games, monk AC + mage armor is worse than generic guy in armor with an animated shield by a fair margin) really do hurt. Jack, in my school, they taught maculele, which was done with sticks but our instructor said advanced students even did with machetes. And having a small blade tied to the foot would seem plausible as well, certainly in a fantasy setting if not real life. So some weapons use makes sense, in my view. I agree, the class should have Imp. Uncanny Dodge. Capoeira's all about reacting and dodging instead of blocking attacks. I'll need to put that in to the class. Should I do Barbarian (2/5) or Rogue (4/8) progression? I could add a dodge bonus similar to Swashbuckler. Don't know about Mobility, though. It's a pretty terrible feat other than for pre-reqs, and tumble largely covers it. I do see a lot of battle dancers going for elusive target, though, so I suppose it'd help with that. Charisma to AC, like w/ the proficiencies, I just took from the original class. I do rather like it, though, and like that the class is charisma-based. It does make them even more MAD than the monk (monk can dump Cha to all hell; a battle dancer can't really do that to Wis), but I'm not necessarily opposed to a class being MAD as long as you actually get really powerful class features to justify spreading your stats out like that. Since cha is inward perception and capoeira's defense is so focused on dodging and evasion, having cha to AC sort of makes sense... At least as much as wis to AC does for monks. [/QUOTE]
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The Capoeirista (A Battle Dancer class fix)
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