Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Captain's Caper! (Dunamin judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="covaithe" data-source="post: 4484608" data-attributes="member: 46559"><p>[sblock=ooc]I'm not sure Quagmire can benefit from Alex's covering attack, since he's grabbed. And I think what you've called S7 is actually S2, which is bloodied. I'm going to assume Quagmire can't shift, since I'm not sure where I'd shift him to anyways. In other rules questions, does Quagmire get the temp HP and defense bonus from his own Bastion of Defense power? I'd be inclined to assume so, but there are other warlord powers that specifically say "you and allies within close burst 5...". But those are close burst powers, and it looks like a close burst specifically excludes the square you're in. I'll assume for the moment that Q has both the temp HP and the defense bonus, and we can correct if need be.[/sblock]</p><p></p><p>Quagmire pulls the stirge off and hacks at it, allowing Alex to shift behind it. </p><p></p><p>[sblock=actions]take 5 damage from the stirge, 2 temp HP left. Move: pull the stirge off (<a href="http://invisiblecastle.com/roller/view/1746461/" target="_blank">athletics 15</a>).</p><p>Standard: Wolf pack tactics, allows Alex to shift 1 as a free action before my attack; hopefully he'll shift to K16 and flank, giving Q an extra +2 to attack (not included in the roll) and allowing him to sneak attack for <a href="http://invisiblecastle.com/roller/view/1746463/" target="_blank">2d6=6</a> extra damage. The actual attack <a href="http://invisiblecastle.com/roller/view/1746462/" target="_blank">hits AC 19 for 7 damage</a>. </p><p>[/sblock]</p><p></p><p>[sblock=Quagmire stat block]<u><strong>Quagmire Weaselcrust</strong></u>- Male Hobgoblin Warlord 1</p><p>Passive Perception: 10, Passive Insight: 10</p><p>AC:17, Fort:14, Reflex:13, Will:14 +1 to defenses for the rest of the encounter</p><p>-- Speed:5</p><p>HP:26/26 +2 temp HP, Bloodied:13, Surge Value:6, Surges left:9/9</p><p>Initiative +6, and grants nearby allies +2 to initiative</p><p>Action Points: 2, Second Wind: not used</p><p>Powers: <span style="color: Green">Wolf Pack Tactics</span>, <span style="color: green">Viper's Strike</span>, <span style="color: red">Hammer and Anvil</span>, <span style="color: red">Inspiring Word</span>x2, <span style="color: red">Hobgoblin Resilience</span>, <s><span style="color: red">Sneak attack</span></s>, <s><span style="color: gray">Bastion of Defense</span></s></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="covaithe, post: 4484608, member: 46559"] [sblock=ooc]I'm not sure Quagmire can benefit from Alex's covering attack, since he's grabbed. And I think what you've called S7 is actually S2, which is bloodied. I'm going to assume Quagmire can't shift, since I'm not sure where I'd shift him to anyways. In other rules questions, does Quagmire get the temp HP and defense bonus from his own Bastion of Defense power? I'd be inclined to assume so, but there are other warlord powers that specifically say "you and allies within close burst 5...". But those are close burst powers, and it looks like a close burst specifically excludes the square you're in. I'll assume for the moment that Q has both the temp HP and the defense bonus, and we can correct if need be.[/sblock] Quagmire pulls the stirge off and hacks at it, allowing Alex to shift behind it. [sblock=actions]take 5 damage from the stirge, 2 temp HP left. Move: pull the stirge off ([url=http://invisiblecastle.com/roller/view/1746461/]athletics 15[/url]). Standard: Wolf pack tactics, allows Alex to shift 1 as a free action before my attack; hopefully he'll shift to K16 and flank, giving Q an extra +2 to attack (not included in the roll) and allowing him to sneak attack for [url=http://invisiblecastle.com/roller/view/1746463/]2d6=6[/url] extra damage. The actual attack [url=http://invisiblecastle.com/roller/view/1746462/]hits AC 19 for 7 damage[/url]. [/sblock] [sblock=Quagmire stat block][U][B]Quagmire Weaselcrust[/B][/U]- Male Hobgoblin Warlord 1 Passive Perception: 10, Passive Insight: 10 AC:17, Fort:14, Reflex:13, Will:14 +1 to defenses for the rest of the encounter -- Speed:5 HP:26/26 +2 temp HP, Bloodied:13, Surge Value:6, Surges left:9/9 Initiative +6, and grants nearby allies +2 to initiative Action Points: 2, Second Wind: not used Powers: [color=Green]Wolf Pack Tactics[/color], [color=green]Viper's Strike[/color], [color=red]Hammer and Anvil[/color], [color=red]Inspiring Word[/color]x2, [color=red]Hobgoblin Resilience[/color], [s][color=red]Sneak attack[/color][/s], [s][color=gray]Bastion of Defense[/color][/s] [/sblock] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Captain's Caper! (Dunamin judging)
Top