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<blockquote data-quote="Phoenix8008" data-source="post: 4484680" data-attributes="member: 211"><p>-<s>First of all, I need an Athletics or Acrobatics check for Brudd to actually pull the stirge off and escape the grab.</s> Okay, I just went and checked IC and saw that Brudd did make his Athletics check, you just didn't post the link. He did take the 5 ongoing damage at the start of his turn though, leaving him with +2 temp HP. The minotaur shifts and swats his stirge hard.</p><p></p><p>-Hrav yanks off his Stirge after it injures him some, then steps over to skewer the one which Brudd injured. That stirge (S3) drops to the deck bleeding to death.</p><p></p><p>-Alexander hits both the stirges in front of him (S6 and S2), then hits the second one again which drops it dead to the deck. He then steps away from the stirge he injured.</p><p></p><p>[sblock=Quagmire OOC]PHB says being grabbed immobilizes you, so no shift. Bastion of Defense says "Allies within 5 squares of you gain..." so I don't think it includes the warlord themselves unfortunately. Especially if there are powers that do specifically include the warlord with allies.[/sblock]-Quagmire pulls off his stirge after it sucks on him some and Alexander shifts behind the stirge Quagmire attacks for 13 damage, leaving it bloody.</p><p></p><p>-All the stirges try to latch back on their nearest targets, but none are able to hit the mark this turn. <a href="http://invisiblecastle.com/roller/view/1746516/" target="_blank">Stirge attacks S3,S4, S5, S6 (1d20 6=8, 1d4=2, 1d20 6=16, 1d4=3, 1d20 6=12, 1d4=1, 1d20 6=14, 1d4=2)</a> OOC: I rolled too many attacks here because I hadn't erased S3 from my map before I rolled these attacks. No change though, nobody gets hit this round by the stirges.</p><p></p><p>-Girth turns his Warlock's Curse on the nearest stirge (S5) and then uses Eldritch Blast on it as well, but just barely <a href="http://invisiblecastle.com/roller/view/1746522/" target="_blank">misses</a>.</p><p></p><p>S1=dead, S2=dead, S3=dead, S4=13 damage, S5=12 damage, S6=12 damage</p><p>S4, S5, and S6 are bloodied are bloodied.</p><p><u><strong>Initiative</strong></u></p><p>24 - Hrav</p><p>21 - Alexander</p><p>16 - Quagmire</p><p>16 - Stirges</p><p>13 - Girth</p><p>10 - Brudd</p><p></p><p>OOC: If you guys want, I can do like Halford is doing and just save up the XP to award at the end in one lump so you don't have an XP link after each fight on your character Wiki page. That or you can track each individual one and I'll just summarize at the end also and you can delete all the individual links and replace them with the one link at the end.</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4484680, member: 211"] -[s]First of all, I need an Athletics or Acrobatics check for Brudd to actually pull the stirge off and escape the grab.[/s] Okay, I just went and checked IC and saw that Brudd did make his Athletics check, you just didn't post the link. He did take the 5 ongoing damage at the start of his turn though, leaving him with +2 temp HP. The minotaur shifts and swats his stirge hard. -Hrav yanks off his Stirge after it injures him some, then steps over to skewer the one which Brudd injured. That stirge (S3) drops to the deck bleeding to death. -Alexander hits both the stirges in front of him (S6 and S2), then hits the second one again which drops it dead to the deck. He then steps away from the stirge he injured. [sblock=Quagmire OOC]PHB says being grabbed immobilizes you, so no shift. Bastion of Defense says "Allies within 5 squares of you gain..." so I don't think it includes the warlord themselves unfortunately. Especially if there are powers that do specifically include the warlord with allies.[/sblock]-Quagmire pulls off his stirge after it sucks on him some and Alexander shifts behind the stirge Quagmire attacks for 13 damage, leaving it bloody. -All the stirges try to latch back on their nearest targets, but none are able to hit the mark this turn. [url=http://invisiblecastle.com/roller/view/1746516/]Stirge attacks S3,S4, S5, S6 (1d20 6=8, 1d4=2, 1d20 6=16, 1d4=3, 1d20 6=12, 1d4=1, 1d20 6=14, 1d4=2)[/url] OOC: I rolled too many attacks here because I hadn't erased S3 from my map before I rolled these attacks. No change though, nobody gets hit this round by the stirges. -Girth turns his Warlock's Curse on the nearest stirge (S5) and then uses Eldritch Blast on it as well, but just barely [url=http://invisiblecastle.com/roller/view/1746522/]misses[/url]. S1=dead, S2=dead, S3=dead, S4=13 damage, S5=12 damage, S6=12 damage S4, S5, and S6 are bloodied are bloodied. [U][B]Initiative[/B][/U] 24 - Hrav 21 - Alexander 16 - Quagmire 16 - Stirges 13 - Girth 10 - Brudd OOC: If you guys want, I can do like Halford is doing and just save up the XP to award at the end in one lump so you don't have an XP link after each fight on your character Wiki page. That or you can track each individual one and I'll just summarize at the end also and you can delete all the individual links and replace them with the one link at the end. [/QUOTE]
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