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<blockquote data-quote="Phoenix8008" data-source="post: 4501804" data-attributes="member: 211"><p>[sblock=garyh]Hrav would have to move to H9 to flank S1 with Alexander, not J9. Doesn't matter much anyway as your basic hit and damage would be enough to finish off that scorpion.[/sblock]-Hrav moves up and finishes of the scorpion nearest Brudd and Alexander.</p><p>-Girth unleashes a blast which bloodies the scorpion furthest to the north.</p><p>-The Scorpions attack Quagmire once more with a mad ferocity as they are more damaged and their numbers are reduced. The one Girth just blasted grabs the hobgoblin painfully with its claws while the other one stings him with its poisonous venom.</p><p></p><p>-Alexander and Brudd can go...</p><p>[sblock=combat info]<strong><u>Initiatives</u></strong></p><p>24 - Quagmire: 20 damage (9 last round, 11 this round), grabbed by S4, 5 ongoing poison damage and immobilized (save ends both)</p><p>21 - Hrav</p><p>20 - Girth</p><p>15 - Stormclaw Scorpions</p><p>12 - Alexander: 10 damage</p><p>07 - Brudd</p><p></p><p>S1 - dead</p><p>S2 - dead</p><p>S3 - dead</p><p>S4 - 20 damage (bloodied)</p><p>S5 - dead</p><p>S6 - 8 damage</p><p><a href="http://invisiblecastle.com/roller/view/1762948/" target="_blank">S4 claw attack and S6 stinger attack at Quagmire (1d20+8=19, 1d6+3=6, 1d20+6=16, 1d4+3=5)</a>[/sblock]</p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4501804, member: 211"] [sblock=garyh]Hrav would have to move to H9 to flank S1 with Alexander, not J9. Doesn't matter much anyway as your basic hit and damage would be enough to finish off that scorpion.[/sblock]-Hrav moves up and finishes of the scorpion nearest Brudd and Alexander. -Girth unleashes a blast which bloodies the scorpion furthest to the north. -The Scorpions attack Quagmire once more with a mad ferocity as they are more damaged and their numbers are reduced. The one Girth just blasted grabs the hobgoblin painfully with its claws while the other one stings him with its poisonous venom. -Alexander and Brudd can go... [sblock=combat info][B][U]Initiatives[/U][/B] 24 - Quagmire: 20 damage (9 last round, 11 this round), grabbed by S4, 5 ongoing poison damage and immobilized (save ends both) 21 - Hrav 20 - Girth 15 - Stormclaw Scorpions 12 - Alexander: 10 damage 07 - Brudd S1 - dead S2 - dead S3 - dead S4 - 20 damage (bloodied) S5 - dead S6 - 8 damage [url=http://invisiblecastle.com/roller/view/1762948/]S4 claw attack and S6 stinger attack at Quagmire (1d20+8=19, 1d6+3=6, 1d20+6=16, 1d4+3=5)[/url][/sblock] [/QUOTE]
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