Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Captain's Caper! (Dunamin judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Phoenix8008" data-source="post: 4644323" data-attributes="member: 211"><p>OOC: Woohoo! Here we go again!</p><p></p><p>-Quagmire jumps across the gap between the ships and smashes one of the weaker goblins down to the deck with a single blow.</p><p></p><p>-Girth nearly dissapears in the darkness of the storm, and moves unseen to the edge of the bloody wake. But the target of his spell is unaffected.</p><p></p><p>-After seeing one of their own fall, the goblin cutters surge forward and swarm over Quagmire (like some rats that you remember from the day before). Two of them manage to pierce the hobgoblins defenses, while the third misses.</p><p></p><p>-Some of the goblin warriors shift position, while the one closest to Quagmire bull rushes at him and barely manages to knock the hobgoblin backwards on the storm tossed deck. The next thing he knows, Quagmire is being pushed over the rail of the ship as he falls off balance. He grabs for the rail desperately to keep from falling into the sea between the two ships! (Need a saving throw roll from Quagmire to keep from being pushed over the rail. If you roll 10 or higher, he falls prone in H7. Otherwise he goes over the rail to I8.)</p><p></p><p>-Quagmire can roll his saving throw and Alex and Hrav can go...</p><p></p><p>[sblock=Init and status]26- Quagmire 21/31</p><p>24- Girth 35/35</p><p>22- C1</p><p><s>22- C2</s> Unconscious</p><p>22- C3</p><p>22- C4</p><p>22- C5</p><p>18- W1</p><p>18- W2</p><p>18- W3</p><p>18- W4</p><p>11- Alex 41/41</p><p>10- Hrav 31/31</p><p>09- S1</p><p>09- S2 [/sblock]</p><p><img src="http://www.enworld.org/forum/attachment.php?attachmentid=38774&stc=1&d=1233148492" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p><a href="http://invisiblecastle.com/roller/view/1915896/" target="_blank">C1 and C4 attack Quagmire w/ CA, C3 attacks Quagmire without CA. (1d20+5+2=25, 1d20+5=6, 1d20+5+2=19)</a></p><p><a href="http://invisiblecastle.com/roller/view/1915903/" target="_blank">W2 bull rush vs. Quagmire Fort of 15 (1d20+2=15)</a></p></blockquote><p></p>
[QUOTE="Phoenix8008, post: 4644323, member: 211"] OOC: Woohoo! Here we go again! -Quagmire jumps across the gap between the ships and smashes one of the weaker goblins down to the deck with a single blow. -Girth nearly dissapears in the darkness of the storm, and moves unseen to the edge of the bloody wake. But the target of his spell is unaffected. -After seeing one of their own fall, the goblin cutters surge forward and swarm over Quagmire (like some rats that you remember from the day before). Two of them manage to pierce the hobgoblins defenses, while the third misses. -Some of the goblin warriors shift position, while the one closest to Quagmire bull rushes at him and barely manages to knock the hobgoblin backwards on the storm tossed deck. The next thing he knows, Quagmire is being pushed over the rail of the ship as he falls off balance. He grabs for the rail desperately to keep from falling into the sea between the two ships! (Need a saving throw roll from Quagmire to keep from being pushed over the rail. If you roll 10 or higher, he falls prone in H7. Otherwise he goes over the rail to I8.) -Quagmire can roll his saving throw and Alex and Hrav can go... [sblock=Init and status]26- Quagmire 21/31 24- Girth 35/35 22- C1 [s]22- C2[/s] Unconscious 22- C3 22- C4 22- C5 18- W1 18- W2 18- W3 18- W4 11- Alex 41/41 10- Hrav 31/31 09- S1 09- S2 [/sblock] [IMG]http://www.enworld.org/forum/attachment.php?attachmentid=38774&stc=1&d=1233148492[/IMG] [url=http://invisiblecastle.com/roller/view/1915896/]C1 and C4 attack Quagmire w/ CA, C3 attacks Quagmire without CA. (1d20+5+2=25, 1d20+5=6, 1d20+5+2=19)[/url] [url=http://invisiblecastle.com/roller/view/1915903/]W2 bull rush vs. Quagmire Fort of 15 (1d20+2=15)[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
The Captain's Caper! (Dunamin judging)
Top