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<blockquote data-quote="covaithe" data-source="post: 4845644" data-attributes="member: 46559"><p>Yes, good points, Ata. I'd considered Lend Might, but mostly while I was investigating a full tactlord build, which I decided against, and then got distracted by something shiny before thinking too much about a halfway build. You're right that MC bard doesn't really win me much right now; it's basically a 1/day heal, and trading that for +1 to hit with my bread-and-butter at will is probably a win. </p><p></p><p>Yes, the high Dex was mostly so that I could qualify for MC rogue, and if I'm dropping that, an overhaul to put the stats to better use is a good idea. I'm not too concerned about specialization; that's a long way off. </p><p></p><p>I've been a little reluctant to use powers with short-term buffs, like Inspired Belligerence and Warlord's strike. Maybe it's lack of imagination, but I find myself looking at them and thinking, 3 or 4 extra damage? Meh. Yeah, I know it could be spectacular if the stars align and everyone novas and such, but most of the time, it's going to be one or two hits. I think that getting the right tactical position and having control of the fight is better than an extra 6 or 8 damage. Still, I can see what you mean about Warlord's strike, at least. With a higher CHA, that's certainly appealing. </p><p></p><p>Here's what Quagmire looks like with your suggestions:</p><p></p><p>[sblock=Quagmire, buffing build]</p><p>Quagmire Weaselcrust, level 3</p><p>Hobgoblin, Warlord</p><p>Commanding Presence: Inspiring Presence</p><p></p><p>FINAL ABILITY SCORES</p><p>Str 16, Con 14, Dex 10, Int 14, Wis 8, Cha 18.</p><p></p><p>STARTING ABILITY SCORES</p><p>Str 16, Con 12, Dex 10, Int 14, Wis 8, Cha 16.</p><p></p><p></p><p>AC: 19 Fort: 15 Reflex: 14 Will: 16</p><p>HP: 36 Surges: 9 Surge Value: 9</p><p></p><p>TRAINED SKILLS</p><p>Endurance +7, Intimidate +10, Athletics +10, Diplomacy +10</p><p></p><p>UNTRAINED SKILLS</p><p>Acrobatics, Arcana +3, Bluff +5, Dungeoneering, Heal, History +5, Insight, Nature, Perception, Religion +3, Stealth, Streetwise +5, Thievery</p><p></p><p>FEATS</p><p>Level 1: Improved Inspiring Word</p><p>Level 2: Lend Might</p><p></p><p>POWERS</p><p>Warlord at-will 1: Commander's Strike</p><p>Warlord at-will 1: Wolf Pack Tactics</p><p>Warlord daily 1: Bastion of Defense</p><p>Warlord encounter 1: Hammer and Anvil</p><p>Warlord encounter 3: Warlord's Strike</p><p>Warlord utility 2: Inspired Belligerence</p><p></p><p>ITEMS</p><p>Chainmail of Sacrifice +1, Light Shield, Vanguard Longsword +1</p><p>[/sblock]</p><p></p><p>Hmm. I do think I like that slightly better. It does require an overhaul, though, which would require the proposal about overhauls past level 2 to pass.</p></blockquote><p></p>
[QUOTE="covaithe, post: 4845644, member: 46559"] Yes, good points, Ata. I'd considered Lend Might, but mostly while I was investigating a full tactlord build, which I decided against, and then got distracted by something shiny before thinking too much about a halfway build. You're right that MC bard doesn't really win me much right now; it's basically a 1/day heal, and trading that for +1 to hit with my bread-and-butter at will is probably a win. Yes, the high Dex was mostly so that I could qualify for MC rogue, and if I'm dropping that, an overhaul to put the stats to better use is a good idea. I'm not too concerned about specialization; that's a long way off. I've been a little reluctant to use powers with short-term buffs, like Inspired Belligerence and Warlord's strike. Maybe it's lack of imagination, but I find myself looking at them and thinking, 3 or 4 extra damage? Meh. Yeah, I know it could be spectacular if the stars align and everyone novas and such, but most of the time, it's going to be one or two hits. I think that getting the right tactical position and having control of the fight is better than an extra 6 or 8 damage. Still, I can see what you mean about Warlord's strike, at least. With a higher CHA, that's certainly appealing. Here's what Quagmire looks like with your suggestions: [sblock=Quagmire, buffing build] Quagmire Weaselcrust, level 3 Hobgoblin, Warlord Commanding Presence: Inspiring Presence FINAL ABILITY SCORES Str 16, Con 14, Dex 10, Int 14, Wis 8, Cha 18. STARTING ABILITY SCORES Str 16, Con 12, Dex 10, Int 14, Wis 8, Cha 16. AC: 19 Fort: 15 Reflex: 14 Will: 16 HP: 36 Surges: 9 Surge Value: 9 TRAINED SKILLS Endurance +7, Intimidate +10, Athletics +10, Diplomacy +10 UNTRAINED SKILLS Acrobatics, Arcana +3, Bluff +5, Dungeoneering, Heal, History +5, Insight, Nature, Perception, Religion +3, Stealth, Streetwise +5, Thievery FEATS Level 1: Improved Inspiring Word Level 2: Lend Might POWERS Warlord at-will 1: Commander's Strike Warlord at-will 1: Wolf Pack Tactics Warlord daily 1: Bastion of Defense Warlord encounter 1: Hammer and Anvil Warlord encounter 3: Warlord's Strike Warlord utility 2: Inspired Belligerence ITEMS Chainmail of Sacrifice +1, Light Shield, Vanguard Longsword +1 [/sblock] Hmm. I do think I like that slightly better. It does require an overhaul, though, which would require the proposal about overhauls past level 2 to pass. [/QUOTE]
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