Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
The Captain's Guide to Alien Lifeforms
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Rodrigo Istalindir" data-source="post: 2119267" data-attributes="member: 2810"><p>Captain's Guide to Alien Lifeforms is a two-part electronic product -- a 14 page .PDF containing a basic taxonomy for alien life forms, and an Excel spreadsheet capable of generating random creatures using the traits from the .PDF.</p><p></p><p>The PDF</p><p></p><p>The book is broken into four sections: Classification, Abilities, Reward, and Vehicle Technology.</p><p></p><p>The Classification section is the meat of the product, and is sure to appeal to the world-building crowd. It includes descriptions of basic body types, limb arrangement, intelligence and aggression, and creature type. The first two are useful in establishing the appearance of the organism, and should help those designing creatures by hand in determing what other attributes and abilites the beast should posess. For example, it is improbable (but not impossible) that a creature with two legs and no grasping appendages would have Improved Grab. Since many times a designer will work backwards, deciding what attacks he wants a creature to have before anything else, this can provide a nice reality-check. At the least, it should prepare the DM for the inevitable questions. (Player: How can it grab me? It doesn't have any arms. DM: It's got a prehensile tongue. Shut up and roll.)</p><p></p><p>Of more use, I think, are "Intelligence Analogue" and "Aggression Analogue". More useful than a number -- how different is a 5 INT from a 4? -- the analogues equate to real-world animals. DM'ing something with an Intelligence Analogue of 'Fox' is a lot easier to get a grip on than 'INT 3'. Aggression Analogue is similar, detailing how something will react to when threatened (or hungry!). These two characteristics give a wonderful sense of how to run the encounter.</p><p></p><p>Abilities</p><p></p><p>The abilities section is a breakdown of special qualities and attacks forms that various organisms will possess. Most of these should be familiar to d20 regulars: Improved Grab, Swallow Whole, etc. Each ability includes a description and any associated mechanics, including how to calculate DCs for specific creatures. The abilities included seem to encompass a pretty good range; I couldn't think of anything off the top of my head that wasn't covered in one way or another. Heck, I can even make a Hypno-toad.</p><p></p><p>Reward Criteria</p><p></p><p>A short section on calculating how valuable a creature might be to an exploration crew. Variables include whether or not it is captured alive or brough back dead (No disintegrations!), size, aggression, etc. For those of you who ever wondered exactly how much Weyland-Yutani would have paid for an alien, now you can figure it out.</p><p></p><p>Terrain Vehicle Technology</p><p></p><p>A one-page write-up of a vehicle used by crews attempting to make a living exploring and bringing back specimens. It includes a breakdown of different scientific modules and their abilities, including sample DCs.</p><p></p><p>The Spreadsheet</p><p></p><p>The spreadsheet is a straightforward random generator that will produce a creature based on the categories and abilities detailed in the book. It is essentially non-interactive -- the only action you can take is hitting F9 to generate a new beastie. It produces a statblock suitable for cutting and pasting into a larger document, or simply printing out for quick reference.</p><p></p><p>This two-part approach is interesting, as it appeals to (in my mind) two different audiences. The written rules should appeal to a GM that wants to hand-create creatures to populate his univerise. The general classification system provides a nice framework for producing consistent critters. The spreadsheet appeals to the GM that wants to wing it, or who gets caught flat-footed and needs to whip up a new foe on the fly (not that that has ever happened to me).</p><p></p><p>There are a few things missing that I wish had made it into the product. Being the kind of person that would spend hours creating a planetary system in 'Universe', or spaceships in 'Space Opera', the detail is a little light. Categories covering coloration, body covering (carapace, fur, etc), and habitat would be welcome additions. Also, a breakdown of social structure (solitary, hive, pack, etc) would be an ideal compliment to the Intelligence and Aggression Analogues. </p><p></p><p>The generator, as one would expect from something so random, produces results that range from stuff good enough to drop into a published monster book to the completely absurd. But since a new creature is only a keystroke away, it's trivial to generate a hundred or two till you see one that works for you. Adding a bank of drop-down boxes to the side that would let you contstrain the generator to certain subsets would be a nice touch. Also, the spreadsheet is protected, and the mechanics hidden, making it hard to see how different variables interact.</p><p></p><p>This product would be a welcome addition to those running sci-fi games where the emphasis was fast and furious planet-hopping adventures, where the party was heading into the unknown on a regular basis. It would certainly cut down on DM prep time, and still provide a consistent and reliable way to generate creatures that may see use in a single encounter.</p><p></p><p>Disclaimer: Wulf provided me with a complimentary copy of this PDF.</p></blockquote><p></p>
[QUOTE="Rodrigo Istalindir, post: 2119267, member: 2810"] Captain's Guide to Alien Lifeforms is a two-part electronic product -- a 14 page .PDF containing a basic taxonomy for alien life forms, and an Excel spreadsheet capable of generating random creatures using the traits from the .PDF. The PDF The book is broken into four sections: Classification, Abilities, Reward, and Vehicle Technology. The Classification section is the meat of the product, and is sure to appeal to the world-building crowd. It includes descriptions of basic body types, limb arrangement, intelligence and aggression, and creature type. The first two are useful in establishing the appearance of the organism, and should help those designing creatures by hand in determing what other attributes and abilites the beast should posess. For example, it is improbable (but not impossible) that a creature with two legs and no grasping appendages would have Improved Grab. Since many times a designer will work backwards, deciding what attacks he wants a creature to have before anything else, this can provide a nice reality-check. At the least, it should prepare the DM for the inevitable questions. (Player: How can it grab me? It doesn't have any arms. DM: It's got a prehensile tongue. Shut up and roll.) Of more use, I think, are "Intelligence Analogue" and "Aggression Analogue". More useful than a number -- how different is a 5 INT from a 4? -- the analogues equate to real-world animals. DM'ing something with an Intelligence Analogue of 'Fox' is a lot easier to get a grip on than 'INT 3'. Aggression Analogue is similar, detailing how something will react to when threatened (or hungry!). These two characteristics give a wonderful sense of how to run the encounter. Abilities The abilities section is a breakdown of special qualities and attacks forms that various organisms will possess. Most of these should be familiar to d20 regulars: Improved Grab, Swallow Whole, etc. Each ability includes a description and any associated mechanics, including how to calculate DCs for specific creatures. The abilities included seem to encompass a pretty good range; I couldn't think of anything off the top of my head that wasn't covered in one way or another. Heck, I can even make a Hypno-toad. Reward Criteria A short section on calculating how valuable a creature might be to an exploration crew. Variables include whether or not it is captured alive or brough back dead (No disintegrations!), size, aggression, etc. For those of you who ever wondered exactly how much Weyland-Yutani would have paid for an alien, now you can figure it out. Terrain Vehicle Technology A one-page write-up of a vehicle used by crews attempting to make a living exploring and bringing back specimens. It includes a breakdown of different scientific modules and their abilities, including sample DCs. The Spreadsheet The spreadsheet is a straightforward random generator that will produce a creature based on the categories and abilities detailed in the book. It is essentially non-interactive -- the only action you can take is hitting F9 to generate a new beastie. It produces a statblock suitable for cutting and pasting into a larger document, or simply printing out for quick reference. This two-part approach is interesting, as it appeals to (in my mind) two different audiences. The written rules should appeal to a GM that wants to hand-create creatures to populate his univerise. The general classification system provides a nice framework for producing consistent critters. The spreadsheet appeals to the GM that wants to wing it, or who gets caught flat-footed and needs to whip up a new foe on the fly (not that that has ever happened to me). There are a few things missing that I wish had made it into the product. Being the kind of person that would spend hours creating a planetary system in 'Universe', or spaceships in 'Space Opera', the detail is a little light. Categories covering coloration, body covering (carapace, fur, etc), and habitat would be welcome additions. Also, a breakdown of social structure (solitary, hive, pack, etc) would be an ideal compliment to the Intelligence and Aggression Analogues. The generator, as one would expect from something so random, produces results that range from stuff good enough to drop into a published monster book to the completely absurd. But since a new creature is only a keystroke away, it's trivial to generate a hundred or two till you see one that works for you. Adding a bank of drop-down boxes to the side that would let you contstrain the generator to certain subsets would be a nice touch. Also, the spreadsheet is protected, and the mechanics hidden, making it hard to see how different variables interact. This product would be a welcome addition to those running sci-fi games where the emphasis was fast and furious planet-hopping adventures, where the party was heading into the unknown on a regular basis. It would certainly cut down on DM prep time, and still provide a consistent and reliable way to generate creatures that may see use in a single encounter. Disclaimer: Wulf provided me with a complimentary copy of this PDF. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
The Captain's Guide to Alien Lifeforms
Top