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General Tabletop Discussion
*Pathfinder & Starfinder
The case against Combat Superiority
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<blockquote data-quote="DEFCON 1" data-source="post: 6010324" data-attributes="member: 7006"><p>I won't argue or debate the finer points about whether/how CS would work for other classes (as I haven't really thought about it much)... but I will way that in the short amount of time we playtested CS on our Fighter, the player did not repeat himself AT ALL. Every single round, his die was spent differently between Parry, Strike, and Glancing Blow. Although the reason for this was very simple...</p><p></p><p>...we decided his die refreshed at the end of his turn.</p><p></p><p>Doing that... allowed everything to open up. By having the die refresh at the end of his turn... it meant he had it available throughout everyone else's turns. Thus, he occasionally used it to Parry, if/when he was actually attacked and damaged. Depending on how much damage he took, he either used it to Parry or he didn't. If he didn't, he then had the die available during his turn, and then once he rolled his attack and saw his result... he could then decided to use it for Glancing Blow if the numbers worked out, or if it didn't, he powered it into Strike damage.</p><p></p><p>I think THAT is the way Expertise Dice should be used. Refresh at the end of the turn so that it's available for Parrying *IF* the Fighter needs it, and if he doesn't, he then has it for his next turn. Because otherwise... if it refreshes at the START of the Fighter's turn... the Fighter has to decide whether to use it for Strike damage or his special maneuver, but if he doesn't... then has to HOPE he actually gets attacked and hit so that it can be used for Parry... otherwise, the die has been wasted for the round.</p><p></p><p>Refresh at the end of the Fighter's turn. It opens CS wide and makes it a very fun mechanic in my opinion.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6010324, member: 7006"] I won't argue or debate the finer points about whether/how CS would work for other classes (as I haven't really thought about it much)... but I will way that in the short amount of time we playtested CS on our Fighter, the player did not repeat himself AT ALL. Every single round, his die was spent differently between Parry, Strike, and Glancing Blow. Although the reason for this was very simple... ...we decided his die refreshed at the end of his turn. Doing that... allowed everything to open up. By having the die refresh at the end of his turn... it meant he had it available throughout everyone else's turns. Thus, he occasionally used it to Parry, if/when he was actually attacked and damaged. Depending on how much damage he took, he either used it to Parry or he didn't. If he didn't, he then had the die available during his turn, and then once he rolled his attack and saw his result... he could then decided to use it for Glancing Blow if the numbers worked out, or if it didn't, he powered it into Strike damage. I think THAT is the way Expertise Dice should be used. Refresh at the end of the turn so that it's available for Parrying *IF* the Fighter needs it, and if he doesn't, he then has it for his next turn. Because otherwise... if it refreshes at the START of the Fighter's turn... the Fighter has to decide whether to use it for Strike damage or his special maneuver, but if he doesn't... then has to HOPE he actually gets attacked and hit so that it can be used for Parry... otherwise, the die has been wasted for the round. Refresh at the end of the Fighter's turn. It opens CS wide and makes it a very fun mechanic in my opinion. [/QUOTE]
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The case against Combat Superiority
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